My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Musketeer Electro Dragon
Zap
Dark Prince
Barbarian Barrel
Tesla Musketeer Wizard Dark Prince
The Log
Musketeer Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Wizard Dark Prince Electro Dragon
Fireball
Tesla Musketeer Wizard Electro Dragon
Poison
Musketeer Wizard Electro Dragon
Lightning
Tesla Musketeer Wizard Dark Prince Electro Dragon
Rocket
Musketeer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Musketeer Dark Prince Wizard Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Dark Prince Lightning
Tesla
Fireball
Arrows Dark Prince
Musketeer
Dark Prince Electro Dragon
Wizard
Dark Prince
Dark Prince
Arrows Fireball Musketeer Wizard Lightning
Electro Dragon
Musketeer
Lightning
Arrows Dark Prince

Defense Synergies 1 12

Arrows
Tesla Fireball Dark Prince Lightning
Tesla
Musketeer Arrows Fireball Wizard Dark Prince
Fireball
Arrows Tesla Musketeer Dark Prince
Musketeer
Tesla Fireball Dark Prince
Wizard
Tesla Dark Prince
Dark Prince
Arrows Tesla Fireball Musketeer Wizard Electro Dragon
Electro Dragon
Dark Prince
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Fireball Musketeer Wizard Electro Dragon
Tesla Musketeer Dark Prince Electro Dragon
Tesla Musketeer Dark Prince Electro Dragon Lightning
Tesla Musketeer Dark Prince Electro Dragon
Lightning Arrows Fireball Dark Prince
Arrows Fireball Tesla Musketeer Dark Prince Electro Dragon
Tesla Musketeer Lightning Arrows Fireball Wizard Electro Dragon
Lightning Arrows Tesla Fireball Musketeer Electro Dragon
Tesla Musketeer
Tesla Musketeer Dark Prince
Arrows Tesla Fireball Musketeer Wizard Dark Prince Electro Dragon
Arrows Tesla Musketeer Fireball Wizard Electro Dragon
Tesla Fireball Musketeer Wizard Dark Prince Electro Dragon Lightning
Fireball Wizard Arrows Tesla Dark Prince Electro Dragon
Tesla
Tesla Fireball Lightning
Tesla Wizard Arrows Fireball Musketeer Dark Prince Electro Dragon
Arrows Tesla Fireball Musketeer Wizard Dark Prince Electro Dragon
Arrows Wizard Tesla Fireball Musketeer Dark Prince Electro Dragon
Tesla Musketeer
Wizard Dark Prince Arrows Tesla Fireball Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince
Fireball Arrows Tesla Musketeer Wizard Electro Dragon Lightning
Musketeer Dark Prince Electro Dragon Lightning
Dark Prince Lightning Tesla Fireball Musketeer
Tesla Musketeer Dark Prince
Arrows Fireball Wizard Tesla Musketeer Electro Dragon
Dark Prince Tesla Fireball Musketeer Lightning
Tesla Dark Prince
Electro Dragon Lightning Fireball Dark Prince
Tesla Musketeer
Tesla Musketeer Dark Prince Electro Dragon
Lightning Arrows Fireball Dark Prince
Dark Prince Lightning Tesla Fireball Wizard
Wizard Tesla Fireball Musketeer Electro Dragon
Tesla Electro Dragon Fireball Musketeer Dark Prince Lightning
Arrows Tesla Fireball Musketeer Wizard Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Musketeer Dark Prince
Fireball Wizard Arrows Dark Prince
Arrows Fireball Wizard Musketeer Electro Dragon
Arrows Musketeer Wizard
Arrows Fireball Wizard Electro Dragon Lightning
Arrows Fireball Wizard Electro Dragon Lightning
Lightning Fireball Musketeer Electro Dragon
Lightning Arrows Fireball Musketeer Wizard Dark Prince Electro Dragon
Fireball Lightning Arrows Musketeer Wizard Electro Dragon
Lightning Fireball Musketeer
Lightning Arrows Fireball Musketeer Electro Dragon
Lightning Arrows Fireball Musketeer
Lightning Arrows Fireball Musketeer Wizard Electro Dragon
Lightning Arrows Fireball Musketeer Wizard Electro Dragon
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Musketeer Wizard Dark Prince Electro Dragon
Lightning Arrows Fireball Wizard Electro Dragon
Lightning Fireball Musketeer
Lightning Arrows Fireball Wizard
Musketeer Lightning
Lightning Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Wizard Dark Prince Electro Dragon
Arrows Fireball Musketeer Wizard Electro Dragon Lightning
Fireball Lightning Arrows Musketeer Wizard Electro Dragon
Fireball Lightning Arrows Musketeer
Lightning Arrows Fireball Musketeer Wizard Electro Dragon
Electro Dragon Lightning Fireball Musketeer Wizard
Lightning Fireball
Lightning Arrows Fireball Musketeer Wizard Electro Dragon
Lightning Arrows Fireball Electro Dragon
Arrows Fireball Wizard Lightning
Lightning Fireball Musketeer Dark Prince Electro Dragon
Fireball Lightning Arrows Musketeer Wizard Electro Dragon
Arrows Fireball
Fireball Lightning Musketeer Wizard Dark Prince Electro Dragon
Arrows Fireball Musketeer Wizard Electro Dragon Lightning
Lightning Arrows Fireball
Musketeer Dark Prince Electro Dragon
Electro Dragon Fireball Musketeer Lightning
Fireball Musketeer Electro Dragon Lightning
Electro Dragon Lightning Fireball Musketeer Dark Prince

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