My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Tesla Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Tesla Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Tesla Baby Dragon Poison Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Tesla Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Tesla
Goblin Barrel
Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Goblin Barrel Poison P.E.K.K.A Electro Wizard Inferno Dragon
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Poison Electro Wizard Goblin Barrel Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 11

Arrows
Tesla P.E.K.K.A
Tesla
Arrows Baby Dragon Poison Electro Wizard Inferno Dragon
Goblin Barrel
Baby Dragon
Tesla P.E.K.K.A Inferno Dragon
Poison
Tesla Electro Wizard
P.E.K.K.A
Arrows Baby Dragon Electro Wizard
Electro Wizard
Tesla Poison P.E.K.K.A Inferno Dragon
Inferno Dragon
Tesla Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon Electro Wizard
P.E.K.K.A Inferno Dragon Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows Baby Dragon Poison
Arrows Tesla Baby Dragon Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Inferno Dragon
Tesla Electro Wizard
Poison Electro Wizard Arrows Tesla Baby Dragon
Arrows Tesla Inferno Dragon Baby Dragon Poison Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Arrows Tesla Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard Inferno Dragon
Tesla Arrows Poison P.E.K.K.A Electro Wizard
Arrows Tesla Baby Dragon Electro Wizard
Arrows Baby Dragon Poison Tesla Electro Wizard Inferno Dragon
P.E.K.K.A Tesla Electro Wizard Inferno Dragon
Arrows Tesla Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Tesla Baby Dragon Inferno Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Inferno Dragon
Arrows Poison Tesla Baby Dragon Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Electro Wizard Baby Dragon Poison Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Tesla
Tesla Baby Dragon
Tesla Electro Wizard Baby Dragon Poison P.E.K.K.A Inferno Dragon
Arrows Poison Tesla Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon
Arrows Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison Electro Wizard
Arrows Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Inferno Dragon
Arrows Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Arrows Baby Dragon Electro Wizard
Electro Wizard Poison
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard
Poison Arrows Baby Dragon Electro Wizard
Arrows
Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Baby Dragon Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Electro Wizard

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