My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Giant Skeleton
Giant Snowball
Goblins Spear Goblins Archers Barbarians Hog Rider
Zap
Goblins Spear Goblins Archers
Barbarian Barrel
Goblins Spear Goblins Archers Barbarians Bomb Tower Giant Skeleton
The Log
Goblins Spear Goblins Archers Barbarians Hog Rider Giant Skeleton
Earthquake
Spear Goblins Archers Barbarians Bomb Tower Hog Rider
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Barbarians Hog Rider Giant Skeleton
Fireball
Archers Barbarians Bomb Tower Hog Rider
Poison
Spear Goblins Archers Barbarians Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Arrows Bomb Tower Hog Rider Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Spear Goblins
Hog Rider Giant Skeleton
Archers
Goblins Arrows Hog Rider Giant Skeleton
Arrows
Hog Rider Archers Giant Skeleton
Barbarians
Hog Rider
Bomb Tower
Hog Rider
Goblins Spear Goblins Arrows Archers Barbarians Giant Skeleton
Giant Skeleton
Spear Goblins Archers Arrows Hog Rider

Defense Synergies 0 12

Goblins
Archers Giant Skeleton
Spear Goblins
Archers Arrows Barbarians Bomb Tower Giant Skeleton
Archers
Goblins Spear Goblins Bomb Tower Giant Skeleton
Arrows
Spear Goblins Barbarians Bomb Tower Giant Skeleton
Barbarians
Spear Goblins Arrows
Bomb Tower
Spear Goblins Archers Arrows
Hog Rider
Giant Skeleton
Goblins Spear Goblins Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Bomb Tower Goblins
Barbarians Bomb Tower Goblins Archers Giant Skeleton
Barbarians Bomb Tower Goblins
Arrows Barbarians Bomb Tower Giant Skeleton
Arrows Goblins Spear Goblins Archers Bomb Tower
Spear Goblins Archers Arrows Bomb Tower
Arrows Barbarians Bomb Tower Giant Skeleton
Barbarians Goblins Bomb Tower
Goblins Spear Goblins Archers Barbarians Giant Skeleton
Goblins Archers Barbarians Spear Goblins Arrows Bomb Tower Giant Skeleton
Arrows Spear Goblins Archers
Barbarians Bomb Tower Giant Skeleton
Bomb Tower Goblins Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Goblins Arrows
Arrows Bomb Tower Goblins Spear Goblins Archers Barbarians
Arrows Bomb Tower Spear Goblins Archers Barbarians Giant Skeleton
Barbarians Bomb Tower
Goblins Spear Goblins Archers Arrows Barbarians Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Archers Giant Skeleton
Archers Arrows Bomb Tower
Barbarians Giant Skeleton Goblins Spear Goblins Bomb Tower
Giant Skeleton Barbarians
Barbarians Giant Skeleton
Arrows Archers Bomb Tower
Goblins Spear Goblins Archers Barbarians Bomb Tower Giant Skeleton
Giant Skeleton Barbarians Bomb Tower
Giant Skeleton Goblins Spear Goblins Barbarians Bomb Tower
Barbarians
Barbarians Bomb Tower Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Bomb Tower
Archers Barbarians Bomb Tower
Barbarians Goblins Spear Goblins Archers Bomb Tower Giant Skeleton
Arrows Archers Barbarians Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Arrows
Arrows Spear Goblins
Archers Arrows
Arrows
Arrows
Goblins
Arrows
Archers Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Archers Arrows
Arrows
Giant Skeleton
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Giant Skeleton
Arrows
Spear Goblins Archers Barbarians
Archers Arrows
Arrows
Arrows
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton

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