My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Barbarians Hog Rider
Zap
Spear Goblins Bats Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Barbarians
The Log
Spear Goblins Goblin Gang Barbarians Hog Rider
Earthquake
Spear Goblins Goblin Gang Mortar Barbarians Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Barbarians Hog Rider
Fireball
Goblin Gang Mortar Barbarians Hog Rider
Poison
Spear Goblins Bats Goblin Gang Mortar Barbarians
Lightning
Mortar
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Mortar Hog Rider Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Mortar
Bats
Hog Rider Mortar
Arrows
Hog Rider Mortar
Goblin Gang
Hog Rider Spear Goblins Mortar
Mortar
Spear Goblins Bats Arrows Goblin Gang Hog Rider Rocket
Barbarians
Hog Rider
Hog Rider
Spear Goblins Bats Arrows Goblin Gang Mortar Barbarians Rocket
Rocket
Mortar Hog Rider

Defense Synergies 0 10

Spear Goblins
Bats Arrows Goblin Gang Mortar Barbarians
Bats
Spear Goblins Mortar
Arrows
Spear Goblins Mortar Barbarians
Goblin Gang
Spear Goblins Mortar Barbarians
Mortar
Spear Goblins Bats Arrows Goblin Gang
Barbarians
Spear Goblins Arrows Goblin Gang
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mortar
Barbarians Bats Goblin Gang Mortar
Goblin Gang Mortar Barbarians Rocket Bats
Barbarians Bats Goblin Gang Mortar
Arrows Barbarians Rocket
Arrows Goblin Gang Spear Goblins Bats
Bats Rocket Spear Goblins Arrows Goblin Gang Mortar
Rocket Arrows Barbarians
Barbarians Goblin Gang Mortar
Goblin Gang Spear Goblins Barbarians
Bats Goblin Gang Barbarians Spear Goblins Arrows
Arrows Spear Goblins Bats Goblin Gang
Mortar Barbarians Bats Goblin Gang Rocket
Rocket Bats Arrows Goblin Gang Mortar Barbarians
Barbarians Goblin Gang Mortar
Barbarians Rocket Goblin Gang Mortar
Barbarians Bats Arrows Goblin Gang Mortar
Arrows Mortar Spear Goblins Bats Goblin Gang Barbarians
Arrows Mortar Spear Goblins Bats Barbarians
Barbarians Mortar
Goblin Gang Spear Goblins Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins
Arrows Goblin Gang Mortar Rocket
Goblin Gang Barbarians Spear Goblins Bats Rocket
Goblin Gang Rocket Bats Barbarians
Barbarians Goblin Gang
Arrows Rocket Bats Goblin Gang
Goblin Gang Rocket Spear Goblins Bats Barbarians
Barbarians
Rocket Spear Goblins Bats Mortar Barbarians
Goblin Gang Barbarians
Bats Barbarians
Rocket Arrows Barbarians
Barbarians Rocket Goblin Gang
Barbarians
Goblin Gang Barbarians Spear Goblins Bats Mortar Rocket
Bats Arrows Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows
Arrows Barbarians Rocket
Rocket Arrows Mortar
Arrows Spear Goblins Bats Rocket
Arrows Mortar
Arrows
Arrows Mortar
Rocket Bats Goblin Gang
Rocket Arrows Mortar
Arrows Rocket
Rocket Mortar
Arrows Mortar Rocket
Arrows Mortar
Rocket Spear Goblins Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Bats Rocket
Rocket Arrows Mortar
Rocket Arrows Mortar
Rocket
Rocket Arrows
Rocket
Rocket Arrows Mortar Barbarians
Arrows Mortar
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar
Bats Arrows
Rocket Bats
Arrows Mortar Rocket
Rocket Arrows
Rocket Arrows
Spear Goblins Bats Goblin Gang Barbarians Rocket
Rocket Arrows
Arrows
Goblin Gang Rocket
Arrows Mortar
Rocket Arrows
Bats Goblin Gang Rocket
Bats Rocket
Mortar Rocket

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