My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Three Musketeers
Giant Snowball
Spear Goblins Bats Three Musketeers
Zap
Spear Goblins Bats Three Musketeers
Barbarian Barrel
Spear Goblins Knight Three Musketeers
The Log
Spear Goblins Three Musketeers
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Three Musketeers
Fireball
Three Musketeers
Poison
Spear Goblins Bats Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bats Rage Arrows Knight Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bats Rage

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mega Knight
Bats
Knight Mega Knight Rage
Arrows
Mirror Knight Mega Knight
Knight
Spear Goblins Bats Three Musketeers Arrows
Three Musketeers
Knight Mirror Rage
Mirror
Arrows Three Musketeers
Rage
Bats Three Musketeers
Mega Knight
Bats Spear Goblins Arrows

Defense Synergies 4 7

Spear Goblins
Knight Bats Arrows Mega Knight
Bats
Knight Spear Goblins Mega Knight
Arrows
Mirror Mega Knight Spear Goblins Knight
Knight
Spear Goblins Bats Arrows Three Musketeers
Three Musketeers
Knight
Mirror
Arrows Mega Knight
Rage
Mega Knight
Arrows Spear Goblins Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Bats Knight Three Musketeers Mega Knight
Three Musketeers Mega Knight Bats Knight
Three Musketeers Bats Knight Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Bats Mega Knight
Bats Three Musketeers Spear Goblins Arrows
Arrows Mega Knight
Three Musketeers
Knight Spear Goblins Mega Knight
Bats Spear Goblins Arrows Knight Mega Knight
Arrows Three Musketeers Spear Goblins Bats
Mega Knight Bats Knight Three Musketeers
Three Musketeers Mega Knight Bats Arrows
Knight Three Musketeers Mega Knight
Three Musketeers Mega Knight
Three Musketeers Mega Knight Bats Arrows Knight
Arrows Mega Knight Spear Goblins Bats Knight Three Musketeers
Arrows Spear Goblins Bats Knight Mega Knight
Three Musketeers
Mega Knight Spear Goblins Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins
Arrows Knight Mega Knight
Mega Knight Spear Goblins Bats Knight
Mega Knight Bats Knight
Knight Three Musketeers Mega Knight
Arrows Bats Three Musketeers
Spear Goblins Bats Knight
Mega Knight Knight
Mega Knight Spear Goblins Bats Knight
Three Musketeers
Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Knight Three Musketeers
Three Musketeers Mega Knight
Spear Goblins Bats Knight Three Musketeers
Bats Arrows Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows
Bats Three Musketeers
Arrows Knight
Arrows
Knight Three Musketeers
Arrows
Arrows
Spear Goblins Arrows Three Musketeers
Arrows Three Musketeers Mega Knight
Arrows Three Musketeers
Bats
Arrows Three Musketeers Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Bats
Arrows Three Musketeers
Arrows
Knight Three Musketeers Mega Knight
Arrows
Arrows
Three Musketeers Mega Knight
Bats
Bats
Mega Knight

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