My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Clone Balloon
Giant Snowball
Skeleton Barrel Musketeer Guards Clone Balloon
Zap
Skeleton Barrel Guards Clone Balloon
Barbarian Barrel
Skeleton Barrel Musketeer Valkyrie Guards Clone
The Log
Skeleton Barrel Musketeer Guards Clone
Earthquake
Guards Clone
Arrows
Skeleton Barrel Guards Clone
Royal Delivery
Skeleton Barrel Musketeer Valkyrie Guards Clone Balloon
Fireball
Skeleton Barrel Musketeer Clone Balloon
Poison
Skeleton Barrel Musketeer Guards Clone Balloon
Lightning
Musketeer Valkyrie Balloon
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Guards Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Clone Musketeer Valkyrie Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Guards Clone

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Skeleton Barrel Freeze
Skeleton Barrel
Clone Arrows Musketeer Valkyrie Guards Freeze Balloon
Musketeer
Valkyrie Skeleton Barrel Balloon
Valkyrie
Musketeer Balloon Skeleton Barrel
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Balloon Guards
Freeze
Balloon Arrows Skeleton Barrel
Balloon
Arrows Valkyrie Clone Freeze Skeleton Barrel Musketeer

Defense Synergies 2 3

Arrows
Valkyrie
Skeleton Barrel
Musketeer
Musketeer
Valkyrie Guards Skeleton Barrel
Valkyrie
Musketeer Arrows Freeze
Guards
Musketeer
Clone
Freeze
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer Valkyrie
Musketeer Valkyrie
Musketeer Valkyrie Freeze
Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Freeze Musketeer Valkyrie Guards
Musketeer Arrows Freeze
Arrows Skeleton Barrel Musketeer Valkyrie
Musketeer
Guards Musketeer Valkyrie
Valkyrie Guards Arrows Musketeer Freeze
Arrows Musketeer
Musketeer Valkyrie Guards Freeze
Valkyrie Arrows Guards Freeze
Freeze
Arrows Musketeer Valkyrie
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie Freeze Musketeer Guards
Musketeer
Valkyrie Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Skeleton Barrel Musketeer Valkyrie
Guards Musketeer Valkyrie
Valkyrie Guards Musketeer
Musketeer Valkyrie Guards
Arrows Skeleton Barrel Musketeer Freeze
Guards Musketeer Valkyrie
Valkyrie
Freeze Valkyrie
Musketeer Guards
Musketeer Valkyrie Guards
Arrows Valkyrie Guards
Valkyrie Guards
Musketeer Valkyrie
Guards Musketeer Valkyrie Freeze
Arrows Valkyrie Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Musketeer Valkyrie Guards Freeze
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Skeleton Barrel Musketeer Valkyrie Guards Freeze
Arrows Valkyrie
Arrows Skeleton Barrel Musketeer Freeze
Arrows Musketeer
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Musketeer Guards
Arrows Skeleton Barrel Musketeer Valkyrie
Arrows Musketeer
Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer Freeze
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Freeze
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Valkyrie
Musketeer
Arrows
Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Freeze Valkyrie
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Musketeer
Skeleton Barrel Musketeer Guards Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Skeleton Barrel Musketeer Guards Freeze
Arrows Musketeer
Freeze
Arrows
Musketeer Valkyrie
Arrows Skeleton Barrel Musketeer
Arrows
Musketeer
Musketeer Guards Freeze
Musketeer
Skeleton Barrel Musketeer Freeze

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