My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Balloon
Giant Snowball
Skeleton Barrel Mega Minion Skeleton Army Balloon Lumberjack
Zap
Skeleton Barrel Skeleton Army Balloon
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Skeleton Army Lumberjack
The Log
Skeleton Barrel Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Mega Minion Valkyrie Wizard Skeleton Army Balloon Lumberjack
Fireball
Skeleton Barrel Mega Minion Wizard Skeleton Army Balloon Lumberjack
Poison
Skeleton Barrel Mega Minion Wizard Skeleton Army Balloon
Lightning
Mega Minion Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mega Minion Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Mega Minion Skeleton Army Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Mega Minion Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Skeleton Barrel Mega Minion Lumberjack
Skeleton Barrel
Arrows Valkyrie Balloon Lumberjack
Mega Minion
Arrows Valkyrie Balloon
Valkyrie
Balloon Lumberjack Skeleton Barrel Mega Minion Wizard
Wizard
Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Arrows Valkyrie Lumberjack Skeleton Barrel Mega Minion Wizard
Lumberjack
Valkyrie Balloon Arrows Skeleton Barrel Wizard

Defense Synergies 0 13

Arrows
Mega Minion Valkyrie Lumberjack
Skeleton Barrel
Mega Minion
Mega Minion
Arrows Skeleton Barrel Valkyrie Wizard Skeleton Army Lumberjack
Valkyrie
Arrows Mega Minion Wizard Lumberjack
Wizard
Mega Minion Valkyrie Skeleton Army Lumberjack
Skeleton Army
Mega Minion Wizard Lumberjack
Balloon
Lumberjack
Arrows Mega Minion Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mega Minion Valkyrie Wizard
Skeleton Army Lumberjack Mega Minion Valkyrie
Skeleton Army Lumberjack Mega Minion Valkyrie
Skeleton Army Lumberjack Mega Minion Valkyrie
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Army Mega Minion Valkyrie Lumberjack
Mega Minion Arrows Wizard
Arrows Skeleton Barrel Valkyrie
Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Arrows Mega Minion Wizard Lumberjack
Arrows Mega Minion Wizard
Skeleton Army Lumberjack Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Mega Minion Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Wizard Arrows Valkyrie Skeleton Army Lumberjack
Arrows Mega Minion Valkyrie Wizard Skeleton Army Lumberjack
Arrows Valkyrie Wizard Mega Minion Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Barrel Mega Minion Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Valkyrie
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Lumberjack
Arrows Wizard Skeleton Barrel
Skeleton Army Mega Minion Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Mega Minion Valkyrie Skeleton Army
Mega Minion Skeleton Army
Mega Minion Valkyrie Lumberjack
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Mega Minion Valkyrie Lumberjack
Arrows Valkyrie Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Skeleton Barrel Mega Minion
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Lumberjack
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Arrows Skeleton Barrel Mega Minion Wizard
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard
Arrows Skeleton Barrel
Arrows Valkyrie Wizard
Mega Minion
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel
Arrows Wizard
Skeleton Barrel Mega Minion Wizard
Mega Minion
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel Skeleton Army
Arrows Mega Minion Wizard
Arrows
Mega Minion Valkyrie Wizard Lumberjack
Arrows Skeleton Barrel Wizard
Arrows
Mega Minion
Skeleton Barrel

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