My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Goblin Gang Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Knight Goblin Gang Inferno Tower Skeleton Army Lumberjack
The Log
Goblin Gang Skeleton Army Lumberjack
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Skeleton Army Baby Dragon Balloon Lumberjack
Fireball
Goblin Gang Inferno Tower Skeleton Army Baby Dragon Balloon Lumberjack
Poison
Goblin Gang Inferno Tower Skeleton Army Balloon
Lightning
Knight Inferno Tower Baby Dragon Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Skeleton Army Baby Dragon Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lumberjack
Knight
Goblin Gang Baby Dragon Balloon Arrows Lumberjack
Goblin Gang
Knight Baby Dragon Balloon
Inferno Tower
Skeleton Army
Baby Dragon
Knight Goblin Gang Balloon Lumberjack
Balloon
Arrows Knight Lumberjack Goblin Gang Baby Dragon
Lumberjack
Balloon Arrows Knight Baby Dragon

Defense Synergies 4 12

Arrows
Knight Inferno Tower Lumberjack
Knight
Goblin Gang Inferno Tower Arrows Skeleton Army Baby Dragon Lumberjack
Goblin Gang
Knight Inferno Tower Skeleton Army Lumberjack
Inferno Tower
Knight Goblin Gang Skeleton Army Arrows Baby Dragon Lumberjack
Skeleton Army
Inferno Tower Knight Goblin Gang Lumberjack
Baby Dragon
Knight Inferno Tower Lumberjack
Balloon
Lumberjack
Arrows Knight Goblin Gang Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Lumberjack Knight Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Lumberjack Knight
Inferno Tower Skeleton Army Lumberjack Knight Goblin Gang
Arrows Skeleton Army Lumberjack
Arrows Goblin Gang Skeleton Army Baby Dragon Lumberjack
Inferno Tower Arrows Goblin Gang Baby Dragon
Arrows Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Skeleton Army Lumberjack
Knight Goblin Gang Skeleton Army Inferno Tower Lumberjack
Goblin Gang Skeleton Army Arrows Knight Baby Dragon Lumberjack
Arrows Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Skeleton Army Lumberjack Knight Goblin Gang
Skeleton Army Arrows Goblin Gang Baby Dragon Lumberjack
Inferno Tower Skeleton Army Knight Goblin Gang Lumberjack
Inferno Tower Skeleton Army Goblin Gang Lumberjack
Arrows Knight Goblin Gang Inferno Tower Skeleton Army Lumberjack
Arrows Knight Goblin Gang Skeleton Army Baby Dragon Lumberjack
Arrows Baby Dragon Knight Lumberjack
Inferno Tower Lumberjack
Goblin Gang Skeleton Army Arrows Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Lumberjack Inferno Tower
Arrows Knight Goblin Gang Baby Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack Knight Inferno Tower
Goblin Gang Skeleton Army Lumberjack Knight Inferno Tower
Inferno Tower Knight Goblin Gang Skeleton Army Lumberjack
Arrows Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Knight Inferno Tower Lumberjack
Inferno Tower Knight Skeleton Army Lumberjack
Knight Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Goblin Gang Skeleton Army
Knight Inferno Tower Lumberjack
Skeleton Army Arrows
Skeleton Army Knight Goblin Gang Inferno Tower Lumberjack
Skeleton Army Baby Dragon
Goblin Gang Inferno Tower Skeleton Army Knight Baby Dragon Lumberjack
Arrows Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Lumberjack
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Goblin Gang Skeleton Army
Arrows Baby Dragon
Arrows
Knight Goblin Gang Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Baby Dragon

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