My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon
Giant Snowball
Minions Miner Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Ice Wizard
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Miner Ice Wizard Inferno Dragon
Fireball
Minions Ice Wizard Inferno Dragon
Poison
Minions Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado Miner Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Miner Ice Wizard Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tornado Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mega Knight
Minions
Miner Mega Knight Inferno Dragon
Rocket
Tornado Miner
Tornado
Rocket Ice Wizard Mega Knight
Miner
Minions Arrows Rocket Inferno Dragon Mega Knight
Ice Wizard
Tornado
Inferno Dragon
Mega Knight Minions Miner
Mega Knight
Minions Inferno Dragon Arrows Tornado Miner

Defense Synergies 3 10

Arrows
Mega Knight Tornado Ice Wizard
Minions
Ice Wizard Mega Knight
Rocket
Tornado
Tornado
Rocket Ice Wizard Arrows Inferno Dragon Mega Knight
Miner
Mega Knight
Ice Wizard
Tornado Arrows Minions Inferno Dragon Mega Knight
Inferno Dragon
Tornado Ice Wizard Mega Knight
Mega Knight
Arrows Minions Tornado Miner Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Inferno Dragon Minions Ice Wizard Mega Knight
Rocket Tornado Mega Knight Minions Ice Wizard Inferno Dragon
Inferno Dragon Minions Ice Wizard Mega Knight
Arrows Rocket Tornado Mega Knight
Arrows Tornado Minions Ice Wizard Mega Knight
Minions Rocket Tornado Inferno Dragon Arrows Ice Wizard
Rocket Arrows Mega Knight
Inferno Dragon Minions Tornado Ice Wizard
Tornado Miner Ice Wizard Mega Knight
Minions Ice Wizard Arrows Tornado Mega Knight
Arrows Minions Inferno Dragon Tornado Ice Wizard
Mega Knight Minions Rocket Ice Wizard
Rocket Mega Knight Arrows Minions Tornado
Inferno Dragon Mega Knight
Rocket Tornado Inferno Dragon Mega Knight
Mega Knight Arrows Minions Tornado
Arrows Mega Knight Minions Tornado Ice Wizard
Arrows Tornado Minions Ice Wizard Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Rocket Miner Inferno Dragon Mega Knight
Mega Knight Minions Rocket
Rocket Mega Knight Tornado
Inferno Dragon Mega Knight
Arrows Rocket Minions Tornado Ice Wizard
Rocket Minions Ice Wizard
Mega Knight Inferno Dragon
Rocket Mega Knight Minions Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions
Rocket Mega Knight Arrows Tornado
Rocket Mega Knight
Mega Knight
Minions Rocket Tornado Inferno Dragon
Arrows Minions Mega Knight Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Tornado Miner Ice Wizard
Rocket Arrows Miner
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Minions Rocket Tornado Ice Wizard
Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Miner Tornado
Rocket Minions Tornado
Rocket Miner Arrows Tornado
Arrows Rocket Tornado
Rocket Miner
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket Tornado
Minions Rocket
Rocket Arrows Mega Knight
Rocket Arrows Tornado Miner Mega Knight
Rocket Minions Mega Knight
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Tornado Ice Wizard Mega Knight
Inferno Dragon
Arrows Miner Tornado Ice Wizard
Arrows Tornado Miner Mega Knight
Rocket Miner Arrows Tornado
Arrows Tornado Ice Wizard
Rocket Minions
Arrows Rocket Miner Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Minions Rocket
Rocket Arrows Tornado Ice Wizard
Arrows
Miner Rocket Mega Knight
Arrows
Rocket Arrows Tornado
Mega Knight
Minions Rocket Tornado
Rocket Tornado
Rocket Tornado Miner Mega Knight

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