My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Witch Balloon
Zap
Dark Prince Witch Balloon
Barbarian Barrel
Dark Prince Witch Executioner
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Dark Prince Witch Balloon Executioner P.E.K.K.A
Fireball
Witch Balloon Executioner
Poison
Witch Balloon Executioner
Lightning
Dark Prince Witch Balloon Executioner
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Barbarian Barrel Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Dark Prince Witch Balloon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Arrows Dark Prince Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Dark Prince
Rocket
Barbarian Barrel
Balloon Dark Prince Executioner P.E.K.K.A
Dark Prince
Arrows Barbarian Barrel Witch Balloon Executioner
Witch
Dark Prince P.E.K.K.A
Balloon
Arrows Barbarian Barrel Dark Prince Executioner
Executioner
Barbarian Barrel Dark Prince Balloon P.E.K.K.A
P.E.K.K.A
Arrows Barbarian Barrel Witch Executioner

Defense Synergies 0 8

Arrows
Barbarian Barrel Dark Prince P.E.K.K.A
Rocket
Barbarian Barrel
Arrows Dark Prince Witch P.E.K.K.A
Dark Prince
Arrows Barbarian Barrel Witch Executioner
Witch
Barbarian Barrel Dark Prince
Balloon
Executioner
Dark Prince
P.E.K.K.A
Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel Executioner
P.E.K.K.A Dark Prince Witch Executioner
Rocket Witch P.E.K.K.A Dark Prince Executioner
Witch P.E.K.K.A Dark Prince
Arrows Rocket Barbarian Barrel Dark Prince P.E.K.K.A
Arrows Barbarian Barrel Dark Prince Executioner
Rocket Arrows Witch Executioner
Rocket Arrows Barbarian Barrel P.E.K.K.A
Witch P.E.K.K.A
Barbarian Barrel Dark Prince
Witch Executioner Arrows Barbarian Barrel Dark Prince
Arrows Executioner Witch
P.E.K.K.A Rocket Dark Prince Witch
Rocket Executioner Arrows Barbarian Barrel Dark Prince Witch P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Arrows Dark Prince Witch Executioner P.E.K.K.A
Arrows Barbarian Barrel Dark Prince Witch Executioner
Arrows Barbarian Barrel Witch Executioner Dark Prince
P.E.K.K.A
Dark Prince Arrows Barbarian Barrel Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Dark Prince Witch P.E.K.K.A
Arrows Rocket Barbarian Barrel Executioner
P.E.K.K.A Rocket Dark Prince Witch
Rocket Dark Prince P.E.K.K.A Barbarian Barrel
P.E.K.K.A Dark Prince Witch Executioner
Arrows Rocket Executioner Witch
Rocket Dark Prince P.E.K.K.A Witch
P.E.K.K.A Dark Prince
Rocket P.E.K.K.A Barbarian Barrel Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
Rocket P.E.K.K.A Arrows Dark Prince
Rocket Dark Prince P.E.K.K.A Witch Executioner
Witch Executioner
Witch Rocket Barbarian Barrel Dark Prince Executioner P.E.K.K.A
Arrows Executioner Barbarian Barrel Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Barrel
Arrows Barbarian Barrel Executioner
Rocket Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel Dark Prince
Rocket Executioner Arrows Barbarian Barrel Dark Prince
Arrows Executioner Rocket Witch
Arrows Witch Executioner
Arrows Barbarian Barrel Executioner
Arrows
Rocket
Rocket Arrows Barbarian Barrel Dark Prince
Arrows Rocket Executioner
Rocket Barbarian Barrel Executioner
Arrows Rocket Barbarian Barrel
Arrows Barbarian Barrel
Rocket Arrows Barbarian Barrel Witch Executioner
Arrows Rocket Barbarian Barrel Executioner
Arrows Rocket Barbarian Barrel
Rocket
Rocket Arrows Barbarian Barrel Dark Prince Executioner
Rocket Arrows Barbarian Barrel Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince Witch Executioner
Witch
Arrows Barbarian Barrel Witch Executioner
Arrows Witch
Rocket Arrows Barbarian Barrel
Arrows Witch Executioner
Rocket Witch
Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Rocket Barbarian Barrel Dark Prince Witch
Rocket Arrows Witch Executioner
Arrows Barbarian Barrel
Rocket Dark Prince Executioner
Arrows Executioner
Rocket Arrows
Dark Prince Executioner P.E.K.K.A
Rocket Witch
Rocket Witch Executioner
Rocket Barbarian Barrel Dark Prince Witch Executioner

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