My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Giant Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Battle Ram Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Dark Prince
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Battle Ram Dark Prince
Barbarian Barrel
Fire Spirit Rascals Battle Ram Dark Prince Executioner
The Log
Fire Spirit Rascals Battle Ram Dark Prince
Earthquake
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Battle Ram Dark Prince Executioner
Fireball
Rascals Battle Ram Executioner
Poison
Rascals Executioner
Lightning
Battle Ram Dark Prince Executioner
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Fireball Battle Ram Dark Prince Rascals Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Fireball Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant Dark Prince
Arrows
Fireball Giant Battle Ram Dark Prince
Rascals
Battle Ram Dark Prince
Fireball
Arrows Battle Ram Giant Dark Prince
Battle Ram
Fire Spirit Arrows Rascals Fireball
Giant
Arrows Dark Prince Fire Spirit Fireball Executioner
Dark Prince
Giant Fire Spirit Arrows Rascals Fireball Executioner
Executioner
Giant Dark Prince

Defense Synergies 0 4

Fire Spirit
Arrows
Fireball Dark Prince
Rascals
Fireball
Arrows Dark Prince
Battle Ram
Giant
Dark Prince
Arrows Fireball Executioner
Executioner
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Rascals Dark Prince Executioner
Fire Spirit Rascals Dark Prince Executioner
Rascals Dark Prince
Arrows Fireball Dark Prince
Arrows Fireball Fire Spirit Rascals Dark Prince Executioner
Fire Spirit Arrows Rascals Fireball Executioner
Arrows Rascals Fireball
Rascals
Fire Spirit Rascals Dark Prince
Executioner Arrows Rascals Fireball Dark Prince
Arrows Executioner Rascals Fireball
Fire Spirit Rascals Fireball Dark Prince
Fire Spirit Fireball Executioner Arrows Rascals Dark Prince
Rascals
Rascals Fireball
Arrows Rascals Fireball Dark Prince Executioner
Fire Spirit Arrows Fireball Rascals Dark Prince Executioner
Arrows Executioner Fire Spirit Rascals Fireball Dark Prince
Rascals Dark Prince Fire Spirit Arrows Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Dark Prince
Fireball Arrows Executioner
Rascals Dark Prince
Dark Prince Rascals Fireball
Rascals Dark Prince Executioner
Fire Spirit Arrows Fireball Executioner Rascals
Rascals Dark Prince Fireball
Rascals Dark Prince
Fireball Dark Prince
Rascals Dark Prince
Arrows Fireball Dark Prince
Rascals Dark Prince Fireball Executioner
Rascals Fireball Executioner
Rascals Fireball Dark Prince Executioner
Arrows Executioner Rascals Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals
Arrows Fireball Executioner
Arrows Fireball
Arrows Rascals Fireball Dark Prince
Fireball Executioner Fire Spirit Arrows Dark Prince
Arrows Fireball Executioner Fire Spirit
Fire Spirit Arrows Executioner
Arrows Fireball Fire Spirit Executioner
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball Dark Prince
Fireball Fire Spirit Arrows Executioner
Fire Spirit Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Fire Spirit Arrows Fireball Dark Prince Executioner
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball Dark Prince Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball Executioner
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball Dark Prince
Fireball Fire Spirit Arrows Executioner
Arrows Fireball
Fireball Rascals Dark Prince Executioner
Arrows Fireball Executioner
Arrows Fireball
Dark Prince Executioner
Rascals Fireball
Fireball Executioner
Fireball Dark Prince Executioner

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