My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Mega Minion Musketeer Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Battle Ram Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Hog Rider Prince
Giant Snowball
Mega Minion Musketeer Battle Ram Hog Rider
Zap
Royal Giant Battle Ram Prince
Barbarian Barrel
Rascals Musketeer Battle Ram
The Log
Rascals Royal Giant Musketeer Battle Ram Hog Rider Prince
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Mega Minion Musketeer Battle Ram Hog Rider Prince
Fireball
Rascals Mega Minion Musketeer Battle Ram Hog Rider
Poison
Rascals Mega Minion Musketeer
Lightning
Mega Minion Musketeer Battle Ram Prince
Rocket
Rascals Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Musketeer Battle Ram Hog Rider Rascals Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Musketeer Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Mega Minion Battle Ram Prince
Rascals
Mega Minion Musketeer Battle Ram Hog Rider Prince
Royal Giant
Arrows Mega Minion Musketeer Hog Rider
Mega Minion
Arrows Rascals Royal Giant
Musketeer
Hog Rider Rascals Royal Giant Battle Ram Prince
Battle Ram
Arrows Rascals Musketeer
Hog Rider
Arrows Musketeer Rascals Royal Giant Prince
Prince
Arrows Rascals Musketeer Hog Rider

Defense Synergies 0 4

Arrows
Mega Minion Prince
Rascals
Musketeer
Royal Giant
Mega Minion
Arrows Musketeer
Musketeer
Rascals Mega Minion
Battle Ram
Hog Rider
Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer
Rascals Mega Minion Musketeer Prince
Prince Rascals Mega Minion Musketeer
Prince Rascals Mega Minion Musketeer
Arrows Prince
Arrows Rascals Mega Minion Musketeer
Mega Minion Musketeer Arrows Rascals
Arrows Rascals Musketeer
Rascals Musketeer Prince
Rascals Musketeer Prince
Arrows Rascals Mega Minion Musketeer
Arrows Mega Minion Musketeer Rascals
Prince Rascals Musketeer
Arrows Rascals Mega Minion Prince
Rascals Prince
Rascals Prince
Arrows Rascals Musketeer Prince
Arrows Rascals Mega Minion Musketeer Prince
Arrows Rascals Mega Minion Musketeer
Musketeer Prince
Rascals Arrows Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Prince
Arrows Mega Minion Musketeer Prince
Rascals Musketeer Prince
Prince Rascals Musketeer
Rascals Musketeer Prince
Arrows Rascals Musketeer
Rascals Prince Mega Minion Musketeer
Rascals Prince
Mega Minion Prince
Mega Minion Musketeer
Rascals Mega Minion Musketeer Prince
Arrows Prince
Rascals Prince
Rascals Musketeer
Rascals Mega Minion Musketeer Prince
Arrows Rascals Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Musketeer
Arrows Musketeer
Arrows
Arrows Rascals Musketeer Prince
Arrows
Arrows Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Mega Minion Musketeer Prince
Arrows
Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows
Mega Minion
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Mega Minion Musketeer
Mega Minion
Arrows Musketeer
Arrows
Prince
Arrows
Musketeer Prince
Arrows Mega Minion Musketeer
Arrows
Rascals Mega Minion Musketeer Prince
Arrows Musketeer
Arrows
Mega Minion Musketeer Prince
Rascals Musketeer
Musketeer
Musketeer Prince

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