My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Princess Ice Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Inferno Dragon
Giant Snowball
Guards Princess Inferno Dragon
Zap
Guards Princess Bandit Inferno Dragon
Barbarian Barrel
Rascals Guards Princess Ice Wizard Bandit
The Log
Rascals Guards Princess Bandit
Earthquake
Guards
Arrows
Rascals Guards Princess
Royal Delivery
Rascals Guards Princess Ice Wizard Bandit Inferno Dragon
Fireball
Rascals Princess Ice Wizard Bandit Inferno Dragon
Poison
Rascals Guards Princess Ice Wizard
Lightning
Ice Wizard Bandit Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Princess Ice Wizard Bandit Inferno Dragon Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Princess Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mega Knight
Rascals
Bandit
Guards
Bandit
Princess
Mega Knight
Ice Wizard
Bandit
Bandit
Arrows Rascals Guards Ice Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Princess Bandit

Defense Synergies 1 13

Arrows
Mega Knight Ice Wizard Bandit
Rascals
Princess
Guards
Princess Ice Wizard
Princess
Rascals Guards Ice Wizard Bandit Mega Knight
Ice Wizard
Arrows Guards Princess Bandit Inferno Dragon Mega Knight
Bandit
Arrows Princess Ice Wizard Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Mega Knight
Arrows Princess Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Rascals Ice Wizard Bandit Mega Knight
Mega Knight Rascals Ice Wizard Bandit Inferno Dragon
Inferno Dragon Rascals Guards Ice Wizard Bandit Mega Knight
Arrows Princess Mega Knight
Arrows Rascals Guards Ice Wizard Bandit Mega Knight
Inferno Dragon Arrows Rascals Princess Ice Wizard
Arrows Rascals Bandit Mega Knight
Inferno Dragon Rascals Princess Ice Wizard
Guards Rascals Ice Wizard Bandit Mega Knight
Guards Ice Wizard Arrows Rascals Princess Bandit Mega Knight
Arrows Inferno Dragon Rascals Princess Ice Wizard
Mega Knight Rascals Guards Ice Wizard Bandit
Mega Knight Arrows Rascals Guards Princess
Inferno Dragon Rascals Bandit Mega Knight
Rascals Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Rascals
Arrows Mega Knight Rascals Guards Ice Wizard Bandit
Arrows Rascals Guards Princess Ice Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Rascals Mega Knight Arrows Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight Bandit
Bandit Arrows Inferno Dragon Mega Knight
Guards Bandit Mega Knight Rascals
Guards Mega Knight Rascals Bandit
Rascals Guards Bandit Inferno Dragon Mega Knight
Arrows Rascals Princess Ice Wizard
Rascals Guards Ice Wizard Bandit
Mega Knight Rascals Inferno Dragon
Mega Knight Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Rascals Guards
Mega Knight Arrows Guards
Rascals Mega Knight Guards Bandit
Rascals Princess Mega Knight
Rascals Guards Inferno Dragon
Arrows Mega Knight Rascals Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rascals Guards Bandit
Arrows Princess Ice Wizard Bandit
Arrows Bandit
Arrows Rascals Guards
Arrows Mega Knight
Arrows Princess Ice Wizard
Arrows Princess
Arrows Princess Ice Wizard
Arrows Bandit
Guards
Arrows Princess Bandit
Arrows Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Princess Bandit
Arrows Princess Bandit Mega Knight
Arrows
Arrows Princess Bandit Mega Knight
Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Princess Ice Wizard Mega Knight
Inferno Dragon
Arrows Princess Ice Wizard Bandit
Arrows Princess Bandit Mega Knight
Arrows Bandit
Arrows Princess Ice Wizard
Guards
Arrows Bandit Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Guards Princess Bandit
Arrows Princess Ice Wizard
Arrows
Rascals Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Rascals Guards Princess
Princess
Princess Bandit Mega Knight

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