My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Dark Prince
Giant Snowball
Mega Minion Guards
Zap
Guards Dark Prince
Barbarian Barrel
Rascals Guards Dark Prince
The Log
Rascals Mini P.E.K.K.A Guards Dark Prince
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Mega Minion Mini P.E.K.K.A Guards Dark Prince
Fireball
Rascals Mega Minion
Poison
Rascals Mega Minion Guards
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Fireball Mini P.E.K.K.A Dark Prince Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Guards Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mega Minion Mini P.E.K.K.A Dark Prince
Rascals
Mega Minion Dark Prince
Mega Minion
Giant Arrows Rascals Fireball
Fireball
Arrows Mega Minion Giant Dark Prince
Mini P.E.K.K.A
Giant Arrows Dark Prince
Giant
Arrows Mega Minion Mini P.E.K.K.A Dark Prince Fireball Guards
Guards
Giant
Dark Prince
Giant Arrows Rascals Fireball Mini P.E.K.K.A

Defense Synergies 0 9

Arrows
Mega Minion Fireball Mini P.E.K.K.A Dark Prince
Rascals
Mega Minion
Arrows Guards Dark Prince
Fireball
Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Fireball Guards
Giant
Guards
Mega Minion Mini P.E.K.K.A
Dark Prince
Arrows Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Rascals Mega Minion Dark Prince
Mini P.E.K.K.A Rascals Mega Minion Dark Prince
Mini P.E.K.K.A Rascals Mega Minion Guards Dark Prince
Arrows Fireball Mini P.E.K.K.A Dark Prince
Arrows Fireball Rascals Mega Minion Guards Dark Prince
Mega Minion Arrows Rascals Fireball
Arrows Rascals Fireball
Mini P.E.K.K.A Rascals
Guards Rascals Mini P.E.K.K.A Dark Prince
Guards Arrows Rascals Mega Minion Fireball Dark Prince
Arrows Mega Minion Rascals Fireball
Mini P.E.K.K.A Rascals Fireball Guards Dark Prince
Fireball Arrows Rascals Mega Minion Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Rascals
Rascals Fireball Mini P.E.K.K.A
Arrows Rascals Fireball Mini P.E.K.K.A Dark Prince
Arrows Fireball Rascals Mega Minion Guards Dark Prince
Arrows Rascals Mega Minion Fireball Guards Dark Prince
Mini P.E.K.K.A
Rascals Dark Prince Arrows Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Guards Fireball Dark Prince
Fireball Arrows Mega Minion Mini P.E.K.K.A
Guards Rascals Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Guards Dark Prince Rascals Fireball
Rascals Mini P.E.K.K.A Guards Dark Prince
Arrows Fireball Rascals
Rascals Mini P.E.K.K.A Guards Dark Prince Mega Minion Fireball
Mini P.E.K.K.A Rascals Dark Prince
Mega Minion Fireball Mini P.E.K.K.A Dark Prince
Mega Minion Guards
Rascals Mega Minion Mini P.E.K.K.A Guards Dark Prince
Arrows Fireball Guards Dark Prince
Rascals Mini P.E.K.K.A Dark Prince Fireball Guards
Rascals Fireball
Rascals Guards Mega Minion Fireball Mini P.E.K.K.A Dark Prince
Arrows Rascals Mega Minion Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Guards
Arrows Fireball
Arrows Fireball
Arrows Rascals Fireball Guards Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Guards
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A Dark Prince
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards Dark Prince
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Rascals Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Fireball
Arrows Fireball
Mega Minion Dark Prince
Rascals Fireball Guards
Fireball
Fireball Dark Prince

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