My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Bandit
Barbarian Barrel
Rascals Skeleton Army Bandit
The Log
Rascals Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Skeleton Army Baby Dragon Bandit
Fireball
Rascals Skeleton Army Baby Dragon Bandit
Poison
Rascals Skeleton Army
Lightning
Baby Dragon Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Bandit Fireball Baby Dragon Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Bandit
Rascals
Baby Dragon Bandit
Fireball
Arrows Baby Dragon The Log
Rocket
Skeleton Army
Baby Dragon
Rascals Fireball Bandit
The Log
Fireball Bandit
Bandit
Arrows Rascals Baby Dragon The Log

Defense Synergies 1 11

Arrows
Fireball Bandit
Rascals
Baby Dragon The Log
Fireball
The Log Arrows Bandit
Rocket
The Log
Skeleton Army
The Log Bandit
Baby Dragon
Rascals The Log Bandit
The Log
Fireball Rascals Rocket Skeleton Army Baby Dragon Bandit
Bandit
Arrows Fireball Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Baby Dragon The Log
Skeleton Army Rascals The Log Bandit
Rocket Skeleton Army Rascals Bandit
Skeleton Army Rascals Bandit
Arrows Fireball Rocket Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Rascals Baby Dragon Bandit
Rocket Arrows Rascals Fireball Baby Dragon
Rocket Arrows Rascals Fireball Baby Dragon The Log Bandit
Rascals Skeleton Army
Skeleton Army Rascals Bandit
Skeleton Army Arrows Rascals Fireball Baby Dragon The Log Bandit
Arrows Rascals Fireball Baby Dragon
Skeleton Army Rascals Fireball Rocket The Log Bandit
Fireball Rocket Skeleton Army Arrows Rascals Baby Dragon The Log
Skeleton Army Rascals Bandit
Rocket Skeleton Army Rascals Fireball The Log Bandit
Arrows Rascals Fireball Skeleton Army
Arrows Fireball Rascals Skeleton Army Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Rascals Fireball Bandit
Rascals Skeleton Army Arrows Fireball Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball Bandit
Fireball Bandit Arrows Rocket Baby Dragon The Log
Skeleton Army Bandit Rascals Rocket The Log
Rocket Skeleton Army Rascals Fireball The Log Bandit
Rascals Skeleton Army Bandit
Arrows Fireball Rocket Rascals Baby Dragon
Rascals Rocket Skeleton Army Fireball Bandit
Rascals Skeleton Army
Rocket Fireball Skeleton Army Baby Dragon The Log Bandit
Skeleton Army
Rascals
Rocket Skeleton Army Arrows Fireball The Log
Rascals Rocket Skeleton Army Fireball Bandit
Rascals Fireball Skeleton Army Baby Dragon
Rascals Skeleton Army Fireball Rocket Baby Dragon The Log
Arrows Rascals Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Rocket Baby Dragon The Log Bandit
Arrows Fireball Baby Dragon The Log Bandit
Rocket Arrows Fireball Baby Dragon The Log Bandit
Arrows Rascals Fireball Rocket The Log
Fireball Rocket Arrows Baby Dragon The Log
Arrows Fireball Rocket Baby Dragon
Arrows Baby Dragon The Log
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log Bandit
Rocket Fireball
Rocket Arrows Fireball The Log Bandit
Fireball Arrows Rocket Baby Dragon
Rocket Fireball Baby Dragon The Log Bandit
Arrows Fireball Rocket Baby Dragon Bandit
Arrows Fireball Baby Dragon The Log
Rocket Arrows Fireball Baby Dragon The Log Bandit
Arrows Fireball Rocket Baby Dragon The Log Bandit
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball Baby Dragon The Log Bandit
Rocket Arrows Fireball Baby Dragon The Log
Rocket Fireball Baby Dragon The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball Baby Dragon The Log
Arrows The Log Fireball Baby Dragon
Arrows Fireball The Log Baby Dragon Bandit
Fireball Arrows Baby Dragon The Log Bandit
Fireball Rocket Arrows Baby Dragon The Log Bandit
Arrows Fireball Baby Dragon
Rocket Fireball
Fireball
Arrows Fireball Rocket The Log Bandit
Rocket Arrows Fireball
Rocket Arrows Fireball The Log
Fireball Rocket Skeleton Army Bandit
Fireball Rocket Arrows Baby Dragon
Arrows The Log Fireball
Fireball Rascals Rocket Baby Dragon
Arrows The Log Fireball Baby Dragon
Rocket Arrows Fireball
Rascals Fireball Rocket Baby Dragon The Log
Fireball Rocket
Fireball Rocket Baby Dragon The Log Bandit

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