My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Prince Giant Skeleton
Giant Snowball
Balloon
Zap
Inferno Tower Balloon Prince
Barbarian Barrel
Elite Barbarians Inferno Tower Giant Skeleton
The Log
Elite Barbarians Prince Giant Skeleton
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Balloon Prince Giant Skeleton
Fireball
Elite Barbarians Inferno Tower Balloon
Poison
Inferno Tower Balloon
Lightning
Elite Barbarians Inferno Tower Balloon Prince
Rocket
Elite Barbarians Inferno Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Inferno Tower Balloon Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Fireball Inferno Tower

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Balloon Prince Giant Skeleton
Elite Barbarians
Arrows Rage Fireball
Fireball
Arrows Elite Barbarians
Inferno Tower
Rage
Elite Barbarians Balloon Prince Giant Skeleton
Balloon
Arrows Rage Giant Skeleton
Prince
Arrows Rage
Giant Skeleton
Arrows Rage Balloon

Defense Synergies 0 6

Arrows
Fireball Inferno Tower Prince Giant Skeleton
Elite Barbarians
Fireball
Arrows Inferno Tower
Inferno Tower
Arrows Fireball Prince
Rage
Balloon
Prince
Arrows Inferno Tower
Giant Skeleton
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Elite Barbarians Inferno Tower Prince
Inferno Tower Prince Elite Barbarians Giant Skeleton
Elite Barbarians Inferno Tower Prince
Arrows Elite Barbarians Fireball Prince Giant Skeleton
Arrows Fireball
Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower Giant Skeleton
Inferno Tower Elite Barbarians Prince
Elite Barbarians Inferno Tower Prince Giant Skeleton
Arrows Fireball Giant Skeleton
Arrows Inferno Tower Fireball
Inferno Tower Prince Elite Barbarians Fireball Giant Skeleton
Fireball Arrows Prince
Elite Barbarians Inferno Tower Prince
Inferno Tower Elite Barbarians Fireball Prince
Arrows Elite Barbarians Fireball Inferno Tower Prince
Arrows Fireball Elite Barbarians Prince
Arrows Fireball Giant Skeleton
Elite Barbarians Inferno Tower Prince
Arrows Elite Barbarians Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Prince Giant Skeleton
Fireball Arrows Elite Barbarians Prince
Giant Skeleton Elite Barbarians Inferno Tower Prince
Prince Giant Skeleton Elite Barbarians Fireball Inferno Tower
Inferno Tower Giant Skeleton Elite Barbarians Prince
Arrows Fireball
Prince Elite Barbarians Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Elite Barbarians Prince
Giant Skeleton Elite Barbarians Fireball Inferno Tower Prince
Inferno Tower
Elite Barbarians Inferno Tower Prince Giant Skeleton
Arrows Elite Barbarians Fireball Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Fireball Inferno Tower
Fireball
Elite Barbarians Inferno Tower Fireball Prince Giant Skeleton
Arrows Elite Barbarians Fireball Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Prince Giant Skeleton
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball Prince
Arrows Fireball Prince
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Fireball Prince Giant Skeleton
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Prince
Fireball Arrows
Elite Barbarians Arrows Fireball
Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Prince Giant Skeleton
Arrows Fireball
Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Prince
Arrows Fireball
Arrows Fireball Giant Skeleton
Elite Barbarians Prince
Elite Barbarians Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton

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