My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Barbarians Hog Rider
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Barbarians Wizard Electro Wizard
The Log
Goblins Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Barbarians Hog Rider Wizard Electro Wizard
Fireball
Bomber Barbarians Hog Rider Wizard Electro Wizard
Poison
Bomber Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Rage Arrows Hog Rider Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Rage Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Hog Rider
Arrows
Hog Rider
Barbarians
Hog Rider
Hog Rider
Goblins Arrows Rage Bomber Barbarians Wizard Electro Wizard
Wizard
Hog Rider Rage
Rage
Hog Rider Wizard Electro Wizard
Electro Wizard
Hog Rider Rage

Defense Synergies 0 6

Goblins
Bomber Wizard Electro Wizard
Bomber
Goblins Electro Wizard
Arrows
Barbarians
Barbarians
Arrows
Hog Rider
Wizard
Goblins Electro Wizard
Rage
Electro Wizard
Goblins Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Barbarians Goblins Bomber Electro Wizard
Barbarians Goblins Bomber Electro Wizard
Barbarians Goblins Bomber Electro Wizard
Bomber Arrows Barbarians
Arrows Goblins Bomber Electro Wizard
Electro Wizard Arrows Wizard
Arrows Barbarians Electro Wizard
Barbarians Goblins
Goblins Bomber Barbarians Electro Wizard
Goblins Barbarians Electro Wizard Bomber Arrows Wizard
Arrows Wizard Electro Wizard
Barbarians Bomber Wizard Electro Wizard
Bomber Wizard Goblins Arrows Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Wizard Goblins Bomber Arrows Electro Wizard
Arrows Goblins Bomber Barbarians Wizard Electro Wizard
Arrows Wizard Bomber Barbarians Electro Wizard
Barbarians Electro Wizard
Bomber Wizard Goblins Arrows Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Electro Wizard
Electro Wizard Bomber Arrows Wizard
Barbarians Goblins Electro Wizard
Barbarians Electro Wizard
Barbarians
Arrows Wizard Electro Wizard
Goblins Barbarians Electro Wizard
Barbarians
Electro Wizard Goblins Barbarians
Barbarians
Barbarians
Arrows Barbarians Electro Wizard
Barbarians Wizard
Wizard Bomber Barbarians
Barbarians Electro Wizard Goblins Bomber
Arrows Bomber Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Barbarians
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard Electro Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Bomber Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Barbarians
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Bomber Wizard
Arrows
Electro Wizard
Electro Wizard
Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: