My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Musketeer Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Elite Barbarians Musketeer Wizard
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Fireball
Elite Barbarians Musketeer Wizard Baby Dragon
Poison
Musketeer Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Musketeer Baby Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mini P.E.K.K.A
Royal Giant
Arrows Elite Barbarians Musketeer Wizard Baby Dragon
Elite Barbarians
Arrows Rage Royal Giant Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard Rage Baby Dragon
Musketeer
Royal Giant Mini P.E.K.K.A Baby Dragon
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A Rage
Rage
Elite Barbarians Mini P.E.K.K.A Wizard
Baby Dragon
Royal Giant Mini P.E.K.K.A Musketeer

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Elite Barbarians Musketeer Wizard Baby Dragon
Musketeer
Mini P.E.K.K.A Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A
Rage
Baby Dragon
Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Musketeer Baby Dragon
Musketeer Arrows Wizard Baby Dragon
Arrows Musketeer Baby Dragon
Mini P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Mini P.E.K.K.A Elite Barbarians Musketeer Wizard
Wizard Arrows Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Wizard Arrows Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Elite Barbarians Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer
Wizard Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Wizard Musketeer Baby Dragon
Mini P.E.K.K.A Elite Barbarians Musketeer
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Baby Dragon
Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard Musketeer Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer Baby Dragon
Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Wizard Arrows Baby Dragon
Arrows Wizard Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Musketeer Baby Dragon
Arrows Wizard
Musketeer
Arrows Musketeer Baby Dragon
Arrows Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Baby Dragon
Elite Barbarians Arrows Musketeer Wizard Baby Dragon
Musketeer Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer
Arrows Musketeer Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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