My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Electro Wizard
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Electro Wizard Inferno Dragon Witch Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Electro Wizard Inferno Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Lightning
Royal Giant
Arrows Lightning Elite Barbarians Witch The Log Electro Wizard
Elite Barbarians
Arrows Royal Giant The Log
Witch
Royal Giant
Lightning
Royal Giant Arrows
The Log
Royal Giant Elite Barbarians
Electro Wizard
Royal Giant
Inferno Dragon

Defense Synergies 0 8

Arrows
Lightning
Royal Giant
Elite Barbarians
The Log
Witch
The Log Electro Wizard
Lightning
Arrows The Log
The Log
Elite Barbarians Witch Lightning Electro Wizard Inferno Dragon
Electro Wizard
Witch The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Elite Barbarians Inferno Dragon Witch The Log Electro Wizard
Witch Elite Barbarians Lightning Electro Wizard Inferno Dragon
Elite Barbarians Witch Inferno Dragon Electro Wizard
Lightning Arrows Elite Barbarians The Log
Arrows The Log Electro Wizard
Lightning Electro Wizard Inferno Dragon Arrows Witch
Lightning Arrows The Log Electro Wizard
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Electro Wizard
Witch Electro Wizard Arrows The Log
Arrows Inferno Dragon Witch Electro Wizard
Elite Barbarians Witch Lightning The Log Electro Wizard
Arrows Witch The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians Lightning The Log Electro Wizard Inferno Dragon
Arrows Elite Barbarians Witch Electro Wizard
Arrows Elite Barbarians Witch The Log Electro Wizard
Arrows Witch The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Arrows Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Lightning The Log Inferno Dragon
Elite Barbarians Witch Lightning The Log Electro Wizard
Lightning Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch Inferno Dragon
Arrows Witch Electro Wizard
Elite Barbarians Witch Lightning Electro Wizard
Elite Barbarians Inferno Dragon
Lightning Electro Wizard Elite Barbarians Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Lightning Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Lightning Witch
Witch
Elite Barbarians Witch Electro Wizard Lightning The Log Inferno Dragon
Arrows Elite Barbarians Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Arrows The Log Electro Wizard
Lightning Arrows
Lightning Elite Barbarians The Log
Lightning Arrows
Lightning Arrows Elite Barbarians The Log
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows Witch The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Witch
Witch Inferno Dragon
Arrows The Log Witch Lightning Electro Wizard
Lightning Arrows Witch The Log
Lightning Arrows The Log
Elite Barbarians Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning Elite Barbarians
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows The Log
Lightning Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Elite Barbarians
Elite Barbarians Witch Lightning The Log Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: