My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Prince Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Prince Graveyard
Giant Snowball
Princess Graveyard
Zap
Royal Giant Prince Princess Graveyard
Barbarian Barrel
Elite Barbarians Princess Electro Wizard Graveyard
The Log
Royal Giant Elite Barbarians Prince Princess Graveyard
Earthquake
Graveyard
Arrows
Princess Graveyard
Royal Delivery
Elite Barbarians Prince Princess Electro Wizard Graveyard
Fireball
Elite Barbarians Princess Electro Wizard
Poison
Princess Electro Wizard Graveyard
Lightning
Elite Barbarians Prince Electro Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Princess Electro Wizard Prince Graveyard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Princess Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Graveyard Prince
Royal Giant
Arrows Elite Barbarians The Log Princess Electro Wizard
Elite Barbarians
Arrows Royal Giant The Log Graveyard
Prince
Arrows The Log Princess Electro Wizard Graveyard
The Log
Royal Giant Elite Barbarians Prince Princess Graveyard
Princess
Royal Giant Prince The Log
Electro Wizard
Graveyard Royal Giant Prince
Graveyard
Arrows Electro Wizard Elite Barbarians Prince The Log

Defense Synergies 1 5

Arrows
Prince
Royal Giant
Elite Barbarians
The Log
Prince
The Log Arrows Electro Wizard
The Log
Prince Elite Barbarians Princess Electro Wizard
Princess
The Log
Electro Wizard
Prince The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Prince The Log Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince Electro Wizard
Arrows Elite Barbarians Prince The Log Princess
Arrows The Log Electro Wizard
Electro Wizard Arrows Princess
Arrows The Log Electro Wizard
Elite Barbarians Prince Princess
Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows The Log Princess
Arrows Princess Electro Wizard
Prince Elite Barbarians The Log Electro Wizard
Arrows Prince The Log Princess Electro Wizard
Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince The Log Electro Wizard
Arrows Elite Barbarians Prince Electro Wizard
Arrows Elite Barbarians Prince The Log Electro Wizard
Arrows The Log Princess Electro Wizard
Elite Barbarians Prince Electro Wizard
Arrows Elite Barbarians Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Prince The Log
Elite Barbarians Prince The Log Electro Wizard
Prince Elite Barbarians The Log Electro Wizard
Elite Barbarians Prince
Arrows Princess Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince
Electro Wizard Elite Barbarians Prince The Log
Elite Barbarians Prince
Arrows Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Prince
Princess
Elite Barbarians Electro Wizard Prince The Log
Arrows Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess Electro Wizard
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Elite Barbarians Prince Electro Wizard
Arrows Prince The Log Princess Electro Wizard
Arrows Princess
Elite Barbarians The Log Princess
Arrows Princess
Princess Arrows Elite Barbarians Prince The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows Prince The Log Princess Electro Wizard
Arrows The Log Princess
Prince The Log
Arrows Princess
Prince The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Electro Wizard
Arrows Prince The Log Princess
Arrows The Log
Elite Barbarians Arrows Princess Electro Wizard
Electro Wizard
Elite Barbarians
Arrows The Log
Arrows Princess Electro Wizard
Prince
Arrows The Log Princess
Electro Wizard Prince Princess
Arrows Princess Electro Wizard
Arrows The Log
Prince Princess Electro Wizard
Arrows The Log Princess
Arrows
Elite Barbarians Prince
Elite Barbarians The Log Princess Electro Wizard
Princess Electro Wizard
Prince The Log Princess Electro Wizard

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