My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Mega Minion Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard Ice Wizard
The Log
Royal Giant Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Mega Minion Wizard Ice Wizard
Fireball
Elite Barbarians Mega Minion Furnace Wizard Ice Wizard
Poison
Mega Minion Furnace Wizard Ice Wizard
Lightning
Elite Barbarians Mega Minion Furnace Wizard Ice Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mega Minion Ice Wizard Furnace Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Mega Minion Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mirror Mega Minion
Royal Giant
Arrows Furnace Ice Wizard Elite Barbarians Mega Minion Wizard Mirror
Elite Barbarians
Arrows Royal Giant Furnace Wizard
Mega Minion
Arrows Royal Giant Furnace
Furnace
Royal Giant Elite Barbarians Mega Minion Mirror
Wizard
Royal Giant Elite Barbarians
Mirror
Arrows Royal Giant Furnace
Ice Wizard
Royal Giant

Defense Synergies 2 11

Arrows
Mirror Mega Minion Furnace Ice Wizard
Royal Giant
Elite Barbarians
Mega Minion Wizard
Mega Minion
Arrows Elite Barbarians Furnace Wizard Ice Wizard
Furnace
Mirror Arrows Mega Minion Ice Wizard
Wizard
Elite Barbarians Mega Minion Ice Wizard
Mirror
Arrows Furnace Ice Wizard
Ice Wizard
Arrows Mega Minion Furnace Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Elite Barbarians Mega Minion Furnace Ice Wizard
Furnace Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Mega Minion Furnace Ice Wizard
Arrows Elite Barbarians
Arrows Mega Minion Furnace Ice Wizard
Mega Minion Furnace Arrows Wizard Ice Wizard
Arrows
Elite Barbarians Furnace Ice Wizard
Elite Barbarians Ice Wizard
Ice Wizard Arrows Mega Minion Furnace Wizard
Arrows Mega Minion Furnace Wizard Ice Wizard
Furnace Elite Barbarians Wizard Ice Wizard
Wizard Arrows Mega Minion Furnace
Elite Barbarians Furnace
Elite Barbarians Furnace
Wizard Arrows Elite Barbarians Furnace
Arrows Elite Barbarians Mega Minion Furnace Wizard Ice Wizard
Arrows Furnace Wizard Mega Minion Ice Wizard
Elite Barbarians
Wizard Arrows Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace
Arrows Elite Barbarians Mega Minion Wizard
Elite Barbarians Furnace
Elite Barbarians
Elite Barbarians
Arrows Furnace Wizard Ice Wizard
Elite Barbarians Mega Minion Furnace Ice Wizard
Elite Barbarians
Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Arrows Elite Barbarians
Elite Barbarians Wizard
Wizard Furnace
Elite Barbarians Mega Minion Furnace
Arrows Elite Barbarians Mega Minion Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows
Wizard Arrows Furnace
Arrows Wizard Mega Minion Furnace Ice Wizard
Arrows Furnace Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Arrows Mega Minion Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace Wizard Ice Wizard
Mega Minion
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Furnace Wizard Ice Wizard
Mega Minion Wizard
Elite Barbarians Mega Minion
Arrows Wizard
Arrows
Arrows Wizard
Arrows Mega Minion Wizard Ice Wizard
Arrows
Mega Minion Wizard
Arrows Wizard
Arrows
Elite Barbarians Mega Minion
Elite Barbarians

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