My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Cannon Minion Horde Witch
Zap
Cannon Minion Horde Royal Giant Witch
Barbarian Barrel
Cannon Wizard Witch
The Log
Cannon Royal Giant Mini P.E.K.K.A Witch
Earthquake
Cannon Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Witch
Fireball
Cannon Minion Horde Wizard Witch
Poison
Cannon Minion Horde Wizard Witch
Lightning
Cannon Mini P.E.K.K.A Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Mini P.E.K.K.A Minion Horde Wizard Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Cannon Mini P.E.K.K.A Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Lightning
Cannon
Minion Horde
Royal Giant
Royal Giant
Arrows Lightning Minion Horde Wizard Witch
Mini P.E.K.K.A
Arrows Wizard Lightning
Wizard
Royal Giant Mini P.E.K.K.A
Witch
Royal Giant
Lightning
Royal Giant Arrows Mini P.E.K.K.A

Defense Synergies 0 8

Arrows
Cannon Mini P.E.K.K.A Lightning
Cannon
Arrows Mini P.E.K.K.A Wizard Witch
Minion Horde
Royal Giant
Mini P.E.K.K.A
Arrows Cannon Wizard Witch
Wizard
Cannon Mini P.E.K.K.A
Witch
Cannon Mini P.E.K.K.A
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Cannon Witch
Cannon Minion Horde Mini P.E.K.K.A Witch Lightning
Cannon Minion Horde Mini P.E.K.K.A Witch
Lightning Arrows Mini P.E.K.K.A
Arrows Cannon
Minion Horde Lightning Arrows Cannon Wizard Witch
Lightning Arrows Cannon
Cannon Minion Horde Mini P.E.K.K.A Witch
Cannon Minion Horde Mini P.E.K.K.A
Minion Horde Witch Arrows Cannon Wizard
Arrows Minion Horde Wizard Witch
Cannon Minion Horde Mini P.E.K.K.A Wizard Witch Lightning
Wizard Arrows Cannon Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon Minion Horde
Minion Horde Cannon Mini P.E.K.K.A Lightning
Minion Horde Wizard Arrows Cannon Mini P.E.K.K.A Witch
Arrows Cannon Minion Horde Wizard Witch
Arrows Wizard Witch Cannon
Mini P.E.K.K.A Cannon
Wizard Arrows Cannon Minion Horde Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Wizard Lightning
Minion Horde Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Lightning Minion Horde
Cannon Minion Horde Mini P.E.K.K.A Witch
Arrows Wizard Minion Horde Witch
Mini P.E.K.K.A Minion Horde Witch Lightning
Mini P.E.K.K.A Minion Horde
Minion Horde Lightning Mini P.E.K.K.A Witch
Witch Cannon Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Lightning Arrows
Mini P.E.K.K.A Lightning Cannon Minion Horde Wizard Witch
Wizard Cannon Minion Horde Witch
Witch Minion Horde Mini P.E.K.K.A Lightning
Arrows Cannon Minion Horde Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minion Horde Mini P.E.K.K.A
Lightning Arrows Minion Horde Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde Wizard Witch
Lightning Arrows Minion Horde Wizard
Lightning Arrows
Minion Horde Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard
Lightning Arrows Wizard Witch
Lightning Minion Horde
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch
Lightning Arrows
Lightning Arrows Minion Horde Wizard Witch
Lightning Minion Horde Wizard Witch
Lightning Minion Horde Mini P.E.K.K.A
Lightning Arrows Minion Horde Wizard
Lightning Arrows Minion Horde
Minion Horde
Arrows Wizard Lightning
Minion Horde Lightning Witch
Lightning Arrows Wizard Witch
Arrows
Lightning Minion Horde Mini P.E.K.K.A Wizard
Arrows Wizard Lightning
Lightning Arrows
Minion Horde
Minion Horde Witch Lightning
Witch Lightning
Lightning Witch

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