My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Zappies Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zappies Witch
Zap
Royal Giant Zappies Witch
Barbarian Barrel
Valkyrie Zappies Witch Electro Wizard
The Log
Royal Giant Zappies Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Valkyrie Zappies Witch Electro Wizard
Fireball
Zappies Witch Electro Wizard
Poison
Zappies Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Zappies Electro Wizard Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Zappies

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning
Royal Giant
Arrows Lightning Zappies Witch The Log Electro Wizard
Valkyrie
Zappies Witch Electro Wizard
Zappies
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie
Lightning
Royal Giant Arrows
The Log
Royal Giant
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 0 12

Arrows
Valkyrie Lightning
Royal Giant
Valkyrie
Arrows Zappies Witch The Log Electro Wizard
Zappies
Valkyrie The Log Electro Wizard
Witch
Valkyrie The Log Electro Wizard
Lightning
Arrows The Log
The Log
Valkyrie Zappies Witch Lightning Electro Wizard
Electro Wizard
Valkyrie Zappies Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Zappies The Log Electro Wizard
Valkyrie Zappies Witch The Log Electro Wizard
Witch Valkyrie Zappies Lightning Electro Wizard
Witch Valkyrie Zappies Electro Wizard
Lightning Arrows Valkyrie The Log
Arrows The Log Valkyrie Zappies Electro Wizard
Lightning Electro Wizard Arrows Zappies Witch
Lightning Arrows Valkyrie The Log Electro Wizard
Zappies Witch
Valkyrie Zappies Electro Wizard
Valkyrie Witch Electro Wizard Arrows Zappies The Log
Arrows Zappies Witch Electro Wizard
Valkyrie Zappies Witch Lightning The Log Electro Wizard
Valkyrie Arrows Zappies Witch The Log Electro Wizard
Zappies Electro Wizard
Zappies Lightning The Log Electro Wizard
Arrows Valkyrie Zappies Witch Electro Wizard
Arrows Valkyrie Zappies Witch The Log Electro Wizard
Arrows Valkyrie Witch The Log Zappies Electro Wizard
Zappies Electro Wizard
Valkyrie Arrows Zappies Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Witch Electro Wizard
Electro Wizard Arrows Valkyrie Lightning The Log
Zappies Valkyrie Witch Lightning The Log Electro Wizard
Valkyrie Lightning Zappies The Log Electro Wizard
Valkyrie Zappies Witch
Arrows Zappies Witch Electro Wizard
Valkyrie Zappies Witch Lightning Electro Wizard
Valkyrie Zappies
Lightning Electro Wizard Valkyrie Zappies Witch The Log
Witch Zappies
Valkyrie Zappies Witch
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Valkyrie Zappies Witch
Valkyrie Zappies Witch
Zappies Witch Electro Wizard Valkyrie Lightning The Log
Arrows Valkyrie Zappies Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows Valkyrie Witch The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Lightning Electro Wizard
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Zappies Witch
Lightning
Lightning Arrows The Log
Lightning Arrows Zappies Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Zappies Witch
Lightning Arrows Zappies Witch Electro Wizard
Arrows The Log
Lightning Valkyrie Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Zappies Witch Lightning The Log Electro Wizard
Zappies Witch Lightning Electro Wizard
Lightning Witch The Log Electro Wizard

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