My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Executioner
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Mega Minion Executioner P.E.K.K.A
Fireball
Mega Minion Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Fireball Poison Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball P.E.K.K.A Mega Minion
Royal Giant
Arrows Fireball Poison Mega Minion Executioner The Log
Mega Minion
Arrows Royal Giant Fireball Poison
Fireball
Arrows Royal Giant Mega Minion The Log
Poison
Royal Giant P.E.K.K.A Mega Minion The Log
Executioner
Royal Giant P.E.K.K.A The Log
P.E.K.K.A
Arrows Poison Executioner The Log
The Log
Royal Giant Fireball Poison Executioner P.E.K.K.A

Defense Synergies 2 6

Arrows
Mega Minion Fireball P.E.K.K.A
Royal Giant
Mega Minion
Arrows The Log
Fireball
The Log Arrows
Poison
The Log
Executioner
The Log
P.E.K.K.A
The Log Arrows
The Log
Fireball P.E.K.K.A Mega Minion Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log
P.E.K.K.A Mega Minion Executioner The Log
P.E.K.K.A Mega Minion Executioner
P.E.K.K.A Mega Minion
Arrows Fireball Poison P.E.K.K.A The Log
Arrows Fireball The Log Mega Minion Executioner
Mega Minion Arrows Fireball Poison Executioner
Arrows Fireball Poison P.E.K.K.A The Log
P.E.K.K.A
Poison Executioner Arrows Mega Minion Fireball The Log
Arrows Mega Minion Executioner Fireball Poison
P.E.K.K.A Fireball The Log
Fireball Executioner Arrows Mega Minion Poison P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Arrows Fireball Poison Executioner P.E.K.K.A
Arrows Fireball Mega Minion Executioner The Log
Arrows Poison Executioner The Log Mega Minion Fireball
P.E.K.K.A
Arrows Fireball Poison Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Poison Arrows Mega Minion Executioner The Log
P.E.K.K.A The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Executioner
Arrows Fireball Poison Executioner
P.E.K.K.A Mega Minion Fireball
P.E.K.K.A
P.E.K.K.A Mega Minion Fireball Poison The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows Fireball Poison The Log
P.E.K.K.A Fireball Executioner
Fireball Executioner
Mega Minion Fireball Poison Executioner P.E.K.K.A The Log
Arrows Poison Executioner Mega Minion Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows The Log
Arrows Fireball Poison Executioner The Log
Arrows Fireball Poison The Log
Arrows Fireball Poison The Log
Fireball Poison Executioner Arrows The Log
Arrows Fireball Poison Executioner Mega Minion
Arrows Poison Executioner The Log
Arrows Fireball Poison The Log Executioner
Arrows Fireball Poison The Log
Fireball Poison
Poison Arrows Fireball The Log
Fireball Poison Arrows Executioner
Poison Fireball Executioner The Log
Arrows Fireball Poison
Arrows Fireball Poison The Log
Arrows Fireball Poison Executioner The Log
Arrows Fireball Poison Executioner The Log
Arrows Fireball Poison
Arrows Mega Minion Fireball Poison Executioner The Log
Arrows Fireball Poison The Log
Fireball Poison The Log
Arrows Fireball Poison
The Log
Arrows Fireball Poison The Log
Arrows Poison The Log Fireball Executioner
Mega Minion
Arrows Fireball Poison The Log Executioner
Fireball Arrows Poison The Log
Fireball Poison Arrows The Log
Poison Arrows Fireball Executioner
Mega Minion Fireball Poison
Mega Minion Fireball
Poison Arrows Fireball The Log
Arrows Fireball Poison
P.E.K.K.A
Arrows Fireball Poison The Log
Fireball
Fireball Poison Arrows Mega Minion Executioner
Arrows The Log Fireball
Fireball Poison Mega Minion Executioner
Arrows The Log Fireball Poison Executioner
Arrows Fireball Poison
Mega Minion Executioner P.E.K.K.A
Fireball Poison The Log
Fireball Poison Executioner
Poison Fireball Executioner The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: