My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Hog Rider Three Musketeers Skeleton Army
Giant Snowball
Bomber Minion Horde Hog Rider Three Musketeers Skeleton Army
Zap
Bomber Minion Horde Royal Giant Three Musketeers Skeleton Army
Barbarian Barrel
Bomber Three Musketeers Skeleton Army
The Log
Bomber Royal Giant Hog Rider Three Musketeers Skeleton Army
Earthquake
Bomber Hog Rider Elixir Collector Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Hog Rider Three Musketeers Skeleton Army
Fireball
Bomber Minion Horde Hog Rider Elixir Collector Three Musketeers Skeleton Army
Poison
Bomber Minion Horde Elixir Collector Three Musketeers Skeleton Army
Lightning
Elixir Collector Three Musketeers
Rocket
Minion Horde Hog Rider Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Hog Rider Minion Horde Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Hog Rider

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider
Minion Horde
Royal Giant Hog Rider
Royal Giant
Bomber Arrows Minion Horde Hog Rider
Hog Rider
Arrows Bomber Minion Horde Royal Giant Three Musketeers
Elixir Collector
Three Musketeers
Hog Rider
Skeleton Army

Defense Synergies 0 0

Bomber
Arrows
Minion Horde
Royal Giant
Hog Rider
Elixir Collector
Three Musketeers
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Skeleton Army Bomber Three Musketeers
Minion Horde Three Musketeers Skeleton Army Bomber
Minion Horde Three Musketeers Skeleton Army Bomber
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber
Minion Horde Three Musketeers Arrows
Arrows
Minion Horde Three Musketeers Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Bomber Arrows
Arrows Minion Horde Three Musketeers
Minion Horde Skeleton Army Bomber Three Musketeers
Bomber Three Musketeers Skeleton Army Arrows Minion Horde
Skeleton Army Minion Horde Three Musketeers
Minion Horde Skeleton Army Three Musketeers
Minion Horde Three Musketeers Bomber Arrows Skeleton Army
Arrows Bomber Minion Horde Three Musketeers Skeleton Army
Arrows Bomber
Three Musketeers
Bomber Skeleton Army Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Arrows
Skeleton Army Minion Horde
Skeleton Army Minion Horde
Minion Horde Three Musketeers Skeleton Army
Arrows Minion Horde Three Musketeers
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Minion Horde Three Musketeers Skeleton Army
Minion Horde
Skeleton Army Arrows
Skeleton Army Minion Horde Three Musketeers
Bomber Minion Horde Three Musketeers Skeleton Army
Skeleton Army Bomber Minion Horde Three Musketeers
Arrows Bomber Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minion Horde Three Musketeers
Arrows Minion Horde
Arrows
Three Musketeers
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bomber Minion Horde
Bomber Arrows Three Musketeers
Bomber Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Skeleton Army
Arrows Three Musketeers
Arrows
Minion Horde Three Musketeers
Arrows Bomber
Arrows
Minion Horde Three Musketeers
Minion Horde

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