My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Barbarians Mega Minion Princess
Zap
Goblins Minions Royal Giant Princess
Barbarian Barrel
Goblins Barbarians Princess
The Log
Goblins Barbarians Royal Giant Princess
Earthquake
Barbarians
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Barbarians Mega Minion Princess
Fireball
Minions Barbarians Mega Minion Princess
Poison
Minions Barbarians Mega Minion Princess
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Minions Mega Minion Princess Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Minions

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant Mega Minion
Minions
Royal Giant
Barbarians
Royal Giant
Arrows Minions Goblins Mega Minion The Log Princess
Mega Minion
Arrows Royal Giant
The Log
Royal Giant Princess
Princess
Royal Giant The Log

Defense Synergies 0 9

Goblins
Mega Minion The Log Princess
Arrows
Barbarians Mega Minion
Minions
The Log
Barbarians
Arrows
Royal Giant
Mega Minion
Goblins Arrows The Log Princess
The Log
Goblins Minions Mega Minion Princess
Princess
Goblins Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion The Log
Barbarians Goblins Minions Mega Minion The Log
Barbarians Goblins Minions Mega Minion
Barbarians Goblins Minions Mega Minion
Arrows Barbarians The Log Princess
Arrows The Log Goblins Minions Mega Minion
Minions Mega Minion Arrows Princess
Arrows Barbarians The Log
Barbarians Goblins Minions Princess
Goblins Barbarians
Goblins Minions Barbarians Arrows Mega Minion The Log Princess
Arrows Minions Mega Minion Princess
Barbarians Minions The Log
Goblins Arrows Minions Barbarians Mega Minion The Log Princess
Barbarians
Barbarians The Log
Barbarians Goblins Arrows Minions
Arrows Goblins Minions Barbarians Mega Minion The Log
Arrows The Log Minions Barbarians Mega Minion Princess
Barbarians
Goblins Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Mega Minion The Log
Barbarians Goblins Minions The Log
Barbarians The Log
Barbarians
Arrows Minions Princess
Goblins Minions Barbarians Mega Minion
Barbarians
Goblins Minions Barbarians Mega Minion The Log
Barbarians Mega Minion
Minions Barbarians Mega Minion
Arrows Barbarians The Log
Barbarians
Barbarians Princess
Barbarians Goblins Minions Mega Minion The Log
Arrows Minions Barbarians Mega Minion The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess
Arrows The Log
Arrows Barbarians The Log
Arrows The Log
Arrows Minions Mega Minion Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Goblins Minions
Arrows The Log Princess
Arrows Princess
The Log Princess
Arrows Minions Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Minions
Arrows Mega Minion The Log Princess
Arrows The Log Princess
Minions The Log
Arrows Princess
The Log
Arrows Barbarians The Log
Arrows The Log Princess
Mega Minion
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Arrows Princess
Minions Mega Minion
Mega Minion
Arrows The Log
Arrows Princess
Arrows The Log Princess
Minions Barbarians Princess
Arrows Mega Minion Princess
Arrows The Log
Mega Minion Princess
Arrows The Log Princess
Arrows
Mega Minion
Minions The Log Princess
Princess
The Log Princess

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