My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince Executioner Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Giant Skeleton Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Prince Sparky
Barbarian Barrel
Tesla Executioner Giant Skeleton Sparky
The Log
Prince Giant Skeleton Sparky
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Minion Horde Prince Executioner Giant Skeleton Sparky
Fireball
Tesla Minion Horde Executioner Sparky
Poison
Minion Horde Executioner Sparky
Lightning
Tesla Prince Executioner Sparky
Rocket
Minion Horde Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Minion Horde Prince Executioner Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Tesla Minion Horde Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince Giant Skeleton Mega Knight
Tesla
Minion Horde
Mega Knight Prince Giant Skeleton Sparky
Prince
Mega Knight Arrows Minion Horde
Executioner
Mega Knight
Giant Skeleton
Arrows Minion Horde Sparky
Sparky
Arrows Minion Horde Giant Skeleton
Mega Knight
Minion Horde Prince Arrows Executioner

Defense Synergies 1 9

Arrows
Mega Knight Tesla Prince Giant Skeleton Sparky
Tesla
Arrows Prince
Minion Horde
Sparky
Prince
Arrows Tesla Executioner
Executioner
Prince Giant Skeleton Mega Knight
Giant Skeleton
Arrows Executioner
Sparky
Arrows Minion Horde
Mega Knight
Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Executioner Sparky
Minion Horde Sparky Tesla Prince Executioner Mega Knight
Tesla Minion Horde Prince Sparky Mega Knight Executioner Giant Skeleton
Tesla Minion Horde Prince Sparky Mega Knight
Arrows Prince Giant Skeleton Sparky Mega Knight
Arrows Tesla Executioner Mega Knight
Tesla Minion Horde Arrows Executioner
Arrows Tesla Giant Skeleton Sparky Mega Knight
Tesla Minion Horde Sparky Prince
Tesla Minion Horde Prince Giant Skeleton Sparky Mega Knight
Minion Horde Executioner Arrows Tesla Giant Skeleton Mega Knight
Arrows Tesla Minion Horde Executioner
Tesla Minion Horde Prince Sparky Mega Knight Giant Skeleton
Executioner Sparky Mega Knight Arrows Tesla Minion Horde Prince
Sparky Tesla Minion Horde Prince Mega Knight
Minion Horde Tesla Prince Sparky Mega Knight
Tesla Minion Horde Sparky Mega Knight Arrows Prince Executioner
Arrows Tesla Mega Knight Minion Horde Prince Executioner
Arrows Executioner Tesla Giant Skeleton Mega Knight
Sparky Tesla Prince
Mega Knight Arrows Tesla Minion Horde Prince Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Prince Giant Skeleton Sparky
Arrows Tesla Prince Executioner Mega Knight
Giant Skeleton Mega Knight Minion Horde Prince Sparky
Prince Giant Skeleton Mega Knight Tesla Minion Horde Sparky
Giant Skeleton Tesla Minion Horde Prince Executioner Sparky Mega Knight
Arrows Executioner Tesla Minion Horde
Prince Sparky Tesla Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Tesla Minion Horde Prince Sparky
Minion Horde Giant Skeleton Mega Knight Prince Sparky
Tesla Minion Horde Sparky
Mega Knight Tesla Minion Horde Prince Giant Skeleton Sparky
Mega Knight Arrows Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Tesla Minion Horde Executioner Sparky
Tesla Minion Horde Executioner Sparky Mega Knight
Tesla Sparky Minion Horde Prince Executioner Giant Skeleton
Arrows Executioner Mega Knight Tesla Minion Horde Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton Sparky
Arrows Executioner
Arrows Minion Horde Giant Skeleton Sparky
Arrows Prince Giant Skeleton Sparky
Executioner Arrows Minion Horde Sparky Mega Knight
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner Sparky
Arrows Executioner
Arrows
Minion Horde Prince Sparky
Arrows Minion Horde Prince Sparky
Arrows Executioner
Executioner Sparky
Arrows Minion Horde
Arrows Prince Sparky
Arrows Minion Horde Executioner Sparky
Arrows Minion Horde Executioner Sparky Mega Knight
Arrows Sparky
Minion Horde Sparky
Arrows Prince Executioner Sparky Mega Knight
Arrows Mega Knight
Minion Horde Prince Giant Skeleton Sparky Mega Knight
Arrows
Prince Sparky
Arrows Minion Horde
Arrows Executioner Sparky Mega Knight
Minion Horde
Arrows Executioner Sparky
Arrows Prince Sparky Mega Knight
Arrows Sparky
Arrows Minion Horde Executioner Sparky
Minion Horde
Minion Horde Sparky
Arrows Minion Horde Sparky Mega Knight
Arrows Minion Horde Sparky
Minion Horde Prince Giant Skeleton Sparky Mega Knight
Arrows Sparky
Minion Horde Prince
Arrows Executioner
Arrows
Minion Horde Prince Executioner Sparky Mega Knight
Arrows Executioner
Arrows Giant Skeleton Sparky
Minion Horde Prince Executioner Sparky Mega Knight
Minion Horde Giant Skeleton Sparky
Executioner
Prince Executioner Giant Skeleton Sparky Mega Knight

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