My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Prince
Giant Snowball
Minions Barbarians Hog Rider Guards
Zap
Minions Mortar Guards Prince
Barbarian Barrel
Mortar Barbarians Guards
The Log
Barbarians Hog Rider Guards Prince
Earthquake
Mortar Barbarians Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Barbarians Hog Rider Guards Prince
Fireball
Minions Mortar Barbarians Hog Rider
Poison
Minions Mortar Barbarians Guards
Lightning
Mortar Prince
Rocket
Mortar Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Mortar Hog Rider Barbarians Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Prince
Minions
Hog Rider Mortar Prince
Mortar
Arrows Minions Hog Rider Rocket
Barbarians
Hog Rider
Hog Rider
Arrows Minions Mortar Barbarians Rocket Guards Prince
Rocket
Mortar Hog Rider
Guards
Hog Rider
Prince
Arrows Minions Hog Rider

Defense Synergies 0 7

Arrows
Mortar Barbarians Prince
Minions
Mortar Prince
Mortar
Arrows Minions Guards
Barbarians
Arrows
Hog Rider
Rocket
Guards
Mortar Prince
Prince
Arrows Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar
Barbarians Minions Mortar Prince
Mortar Barbarians Rocket Prince Minions
Barbarians Prince Minions Mortar Guards
Arrows Barbarians Rocket Prince
Arrows Minions Guards
Minions Rocket Arrows Mortar
Rocket Arrows Barbarians
Barbarians Minions Mortar Prince
Guards Barbarians Prince
Minions Barbarians Guards Arrows
Arrows Minions
Mortar Barbarians Prince Minions Rocket Guards
Rocket Arrows Minions Mortar Barbarians Guards Prince
Barbarians Mortar Prince
Barbarians Rocket Mortar Prince
Barbarians Arrows Minions Mortar Prince
Arrows Mortar Minions Barbarians Guards Prince
Arrows Mortar Minions Barbarians Guards
Barbarians Mortar Prince
Arrows Minions Barbarians Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Prince
Arrows Mortar Rocket Prince
Barbarians Guards Minions Rocket Prince
Rocket Guards Prince Barbarians
Barbarians Guards Prince
Arrows Rocket Minions
Rocket Guards Prince Minions Barbarians
Barbarians Prince
Rocket Minions Mortar Barbarians Prince
Barbarians Guards
Minions Barbarians Guards Prince
Rocket Arrows Barbarians Guards Prince
Barbarians Rocket Prince Guards
Barbarians
Barbarians Guards Minions Mortar Rocket Prince
Arrows Minions Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket Guards
Arrows Mortar
Rocket Arrows
Arrows Barbarians Rocket Guards Prince
Rocket Arrows Mortar
Arrows Minions Rocket
Arrows Mortar
Arrows
Arrows Mortar
Rocket Minions Guards Prince
Rocket Arrows Mortar Prince
Arrows Rocket
Rocket Mortar
Arrows Minions Mortar Rocket
Arrows Mortar Prince
Rocket Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Minions Rocket
Rocket Arrows Mortar Prince
Rocket Arrows Mortar
Rocket Minions Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Mortar Barbarians
Arrows Mortar
Arrows Mortar
Arrows Mortar Prince
Rocket Arrows Mortar
Arrows
Rocket Minions Guards
Arrows Mortar Rocket
Rocket Arrows
Prince
Rocket Arrows
Minions Barbarians Rocket Guards Prince
Rocket Arrows
Arrows
Rocket Prince
Arrows Mortar
Rocket Arrows
Prince
Minions Rocket Guards
Rocket
Mortar Rocket Prince

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