My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon Lumberjack
Zap
Balloon Prince
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Prince Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Knight Wizard Balloon Prince Lumberjack
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Freeze Lumberjack Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Knight Freeze

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze Prince Lumberjack
Knight
Balloon Arrows Wizard Barbarian Barrel Prince Lumberjack
Wizard
Knight Balloon Prince Lumberjack
Barbarian Barrel
Balloon Knight Prince Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Knight Barbarian Barrel Freeze Lumberjack Wizard
Prince
Arrows Knight Wizard Barbarian Barrel Lumberjack
Lumberjack
Balloon Arrows Knight Wizard Barbarian Barrel Prince

Defense Synergies 0 14

Arrows
Knight Barbarian Barrel Prince Lumberjack
Knight
Arrows Wizard Barbarian Barrel Lumberjack
Wizard
Knight Barbarian Barrel Freeze Prince Lumberjack
Barbarian Barrel
Arrows Knight Wizard Prince Lumberjack
Freeze
Wizard Lumberjack
Balloon
Prince
Arrows Wizard Barbarian Barrel
Lumberjack
Arrows Knight Wizard Barbarian Barrel Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel
Lumberjack Knight Prince
Prince Lumberjack Knight Freeze
Prince Lumberjack Knight
Arrows Barbarian Barrel Prince Lumberjack
Arrows Barbarian Barrel Freeze Lumberjack
Arrows Wizard Freeze
Arrows Barbarian Barrel
Prince Lumberjack
Knight Barbarian Barrel Prince Lumberjack
Arrows Knight Wizard Barbarian Barrel Freeze Lumberjack
Arrows Wizard
Prince Lumberjack Knight Wizard Freeze
Wizard Arrows Barbarian Barrel Freeze Prince Lumberjack
Knight Prince Lumberjack
Freeze Prince Lumberjack
Wizard Arrows Knight Prince Lumberjack
Arrows Knight Wizard Barbarian Barrel Prince Lumberjack
Arrows Wizard Barbarian Barrel Freeze Knight Lumberjack
Prince Lumberjack
Wizard Arrows Knight Barbarian Barrel Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Barbarian Barrel Prince
Arrows Knight Wizard Barbarian Barrel Prince Lumberjack
Lumberjack Knight Prince
Prince Lumberjack Knight Barbarian Barrel
Knight Prince Lumberjack
Arrows Wizard Freeze
Prince Knight Lumberjack
Knight Prince Lumberjack
Freeze Knight Barbarian Barrel Prince
Knight Prince Lumberjack
Arrows Prince
Prince Knight Wizard Lumberjack
Wizard
Knight Barbarian Barrel Freeze Prince Lumberjack
Arrows Wizard Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Freeze
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel Freeze Prince
Wizard Arrows Barbarian Barrel
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Barbarian Barrel Freeze
Arrows Wizard
Prince Lumberjack
Arrows Knight Wizard Barbarian Barrel Prince
Arrows Wizard
Knight Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel Prince
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Wizard Barbarian Barrel Prince
Arrows Wizard Barbarian Barrel
Prince
Arrows Wizard
Prince
Arrows Barbarian Barrel
Arrows Freeze Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Prince
Arrows Barbarian Barrel
Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Prince
Arrows Wizard
Barbarian Barrel Freeze Prince
Arrows Wizard
Freeze
Arrows Barbarian Barrel
Knight Wizard Prince Lumberjack
Arrows Wizard
Arrows
Prince
Freeze
Barbarian Barrel Freeze Prince

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