My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Lumberjack
Zap
Barbarian Barrel
Barbarians Heal Spirit Wizard Ice Wizard Lumberjack
The Log
Barbarians Heal Spirit Lumberjack
Earthquake
Barbarians
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Wizard Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Barbarians Wizard Baby Dragon Ice Wizard Lumberjack
Poison
Barbarians Wizard Ice Wizard
Lightning
Wizard Baby Dragon Ice Wizard Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Baby Dragon P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Ice Wizard Baby Dragon Lumberjack Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Ice Wizard Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack
Barbarians
Heal Spirit
Heal Spirit
Barbarians Wizard Baby Dragon P.E.K.K.A Lumberjack
Wizard
Heal Spirit P.E.K.K.A Lumberjack
Baby Dragon
Heal Spirit P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A
Arrows Heal Spirit Wizard Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Baby Dragon P.E.K.K.A Lumberjack
Lumberjack
Arrows Heal Spirit Wizard Baby Dragon P.E.K.K.A Ice Wizard

Defense Synergies 1 11

Arrows
Barbarians P.E.K.K.A Ice Wizard Lumberjack
Barbarians
Arrows
Heal Spirit
Wizard
P.E.K.K.A Ice Wizard Lumberjack
Baby Dragon
Ice Wizard P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Wizard Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Arrows Wizard P.E.K.K.A Lumberjack
Lumberjack
Arrows Wizard Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians P.E.K.K.A Lumberjack Ice Wizard
Barbarians P.E.K.K.A Lumberjack Ice Wizard
Barbarians P.E.K.K.A Lumberjack Ice Wizard
Arrows Barbarians P.E.K.K.A Lumberjack
Arrows Baby Dragon Ice Wizard Lumberjack
Arrows Wizard Baby Dragon Ice Wizard
Arrows Barbarians Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Barbarians Ice Wizard Arrows Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon Ice Wizard
Barbarians P.E.K.K.A Lumberjack Wizard Ice Wizard
Wizard Arrows Barbarians Baby Dragon P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians Wizard Arrows P.E.K.K.A Lumberjack
Arrows Barbarians Wizard Baby Dragon Ice Wizard Lumberjack
Arrows Wizard Baby Dragon Barbarians Ice Wizard Lumberjack
Barbarians P.E.K.K.A Lumberjack
Wizard Arrows Barbarians Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack P.E.K.K.A
Arrows Wizard Baby Dragon Lumberjack
Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Barbarians
Barbarians P.E.K.K.A Lumberjack
Arrows Wizard Baby Dragon Ice Wizard
P.E.K.K.A Barbarians Ice Wizard Lumberjack
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Barbarians Baby Dragon
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Wizard Lumberjack
Wizard Barbarians Baby Dragon
Barbarians Baby Dragon P.E.K.K.A Lumberjack
Arrows Barbarians Wizard Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Barbarians
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard
Lumberjack
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Barbarians
Arrows Wizard Baby Dragon Ice Wizard
Arrows
Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: