My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Tombstone Baby Dragon Miner Lumberjack
Zap
Archers Mortar Tombstone
Barbarian Barrel
Archers Mortar Tombstone Lumberjack
The Log
Archers Tombstone Lumberjack
Earthquake
Archers Mortar Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Baby Dragon P.E.K.K.A Miner Lumberjack
Fireball
Archers Mortar Tombstone Baby Dragon Lumberjack
Poison
Archers Mortar Tombstone
Lightning
Mortar Tombstone Baby Dragon Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tombstone Miner Mortar Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Tombstone Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Baby Dragon P.E.K.K.A Miner Lumberjack
Arrows
P.E.K.K.A Archers Mortar Miner Lumberjack
Mortar
Miner Archers Arrows Baby Dragon
Tombstone
Baby Dragon
Archers Mortar P.E.K.K.A Miner Lumberjack
P.E.K.K.A
Arrows Archers Baby Dragon Lumberjack
Miner
Mortar Archers Arrows Baby Dragon Lumberjack
Lumberjack
Archers Arrows Baby Dragon P.E.K.K.A Miner

Defense Synergies 0 15

Archers
Mortar Tombstone Baby Dragon P.E.K.K.A Lumberjack
Arrows
Mortar Tombstone P.E.K.K.A Lumberjack
Mortar
Archers Arrows Baby Dragon Lumberjack
Tombstone
Archers Arrows Baby Dragon Lumberjack
Baby Dragon
Archers Mortar Tombstone P.E.K.K.A Lumberjack
P.E.K.K.A
Archers Arrows Baby Dragon
Miner
Lumberjack
Archers Arrows Mortar Tombstone Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tombstone Baby Dragon
P.E.K.K.A Lumberjack Mortar Tombstone
Mortar P.E.K.K.A Lumberjack Archers Tombstone
P.E.K.K.A Lumberjack Mortar Tombstone
Arrows Tombstone P.E.K.K.A Lumberjack
Arrows Archers Baby Dragon Lumberjack
Archers Arrows Mortar Tombstone Baby Dragon
Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Mortar Tombstone Lumberjack
Archers Miner Lumberjack
Archers Arrows Tombstone Baby Dragon Lumberjack
Arrows Archers Baby Dragon
Mortar Tombstone P.E.K.K.A Lumberjack
Arrows Mortar Tombstone Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Mortar Tombstone Lumberjack
Mortar P.E.K.K.A Lumberjack
Arrows Mortar Tombstone P.E.K.K.A Lumberjack
Arrows Mortar Tombstone Archers Baby Dragon Lumberjack
Arrows Mortar Baby Dragon Archers Tombstone Lumberjack
P.E.K.K.A Mortar Lumberjack
Archers Arrows Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tombstone P.E.K.K.A
Archers Arrows Mortar Baby Dragon Miner Lumberjack
Tombstone P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Tombstone Lumberjack
Arrows Archers Baby Dragon
P.E.K.K.A Archers Tombstone Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Mortar Tombstone Baby Dragon
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Tombstone Lumberjack
Archers Baby Dragon
Tombstone Archers Mortar Baby Dragon P.E.K.K.A Lumberjack
Arrows Archers Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Archers Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Miner Mortar
Lumberjack
Miner Arrows Mortar
Archers Arrows Baby Dragon
Mortar Baby Dragon Miner
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Archers Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Miner
Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Miner Baby Dragon
Arrows Mortar Baby Dragon Miner
Miner Arrows Mortar Baby Dragon
Archers Arrows Baby Dragon
Arrows Mortar Miner
Arrows
P.E.K.K.A
Arrows
Archers Tombstone
Archers Arrows Baby Dragon
Arrows
Miner Baby Dragon Lumberjack
Arrows Mortar Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Mortar Baby Dragon Miner

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