My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Executioner
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Rocket Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Tornado Hog Rider Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Tornado

Attack Synergies 12 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Executioner
Zap
Ice Spirit Arrows Hog Rider Tornado P.E.K.K.A Executioner
Arrows
Zap Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Zap Arrows Rocket Tornado Executioner
Rocket
Tornado Hog Rider
Tornado
Zap Rocket Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Tornado Executioner

Defense Synergies 4 10

Ice Spirit
Zap Rocket Tornado Executioner P.E.K.K.A
Zap
Ice Spirit Arrows Tornado Executioner P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Hog Rider
Rocket
Tornado Ice Spirit
Tornado
Rocket Executioner P.E.K.K.A Ice Spirit Zap Arrows
Executioner
Tornado Ice Spirit Zap
P.E.K.K.A
Tornado Ice Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
P.E.K.K.A Ice Spirit Zap Executioner
Rocket Tornado P.E.K.K.A Executioner
P.E.K.K.A
Arrows Rocket Tornado P.E.K.K.A
Arrows Tornado Zap Executioner
Rocket Tornado Ice Spirit Zap Arrows Executioner
Rocket Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado
Tornado Ice Spirit
Executioner Zap Arrows Tornado
Arrows Executioner Zap Tornado
P.E.K.K.A Ice Spirit Zap Rocket
Rocket Executioner Ice Spirit Zap Arrows Tornado P.E.K.K.A
P.E.K.K.A
Rocket Tornado Ice Spirit Zap P.E.K.K.A
Arrows Tornado Executioner P.E.K.K.A
Ice Spirit Arrows Zap Tornado Executioner
Zap Arrows Tornado Executioner Ice Spirit
P.E.K.K.A Tornado
Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Rocket Executioner
P.E.K.K.A Ice Spirit Zap Rocket
Rocket P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Arrows Rocket Executioner Ice Spirit Zap Tornado
Rocket P.E.K.K.A
P.E.K.K.A
Zap Rocket P.E.K.K.A Ice Spirit Tornado
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap Arrows Tornado
Rocket P.E.K.K.A Executioner
Executioner
Ice Spirit Zap Rocket Tornado Executioner P.E.K.K.A
Arrows Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap Tornado Executioner
Rocket Arrows
Arrows Rocket
Rocket Executioner Zap Arrows
Arrows Executioner Ice Spirit Zap Rocket Tornado
Arrows Tornado Executioner
Arrows Ice Spirit Zap Tornado Executioner
Arrows Zap Tornado
Rocket Tornado
Rocket Zap Arrows Tornado
Zap Arrows Rocket Tornado Executioner
Rocket Executioner
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Executioner
Arrows Rocket Executioner
Arrows Rocket Tornado
Rocket
Rocket Zap Arrows Executioner
Rocket Zap Arrows Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Zap Arrows
Zap Arrows Tornado Ice Spirit Executioner
Arrows Zap Tornado Executioner
Zap Arrows Tornado
Rocket Zap Arrows Tornado
Zap Arrows Tornado Executioner
Zap Rocket Ice Spirit
Zap Arrows Rocket
Zap Rocket Ice Spirit Arrows
P.E.K.K.A
Rocket Arrows
Zap Ice Spirit Rocket
Rocket Zap Arrows Tornado Executioner
Arrows
Rocket Executioner
Arrows Zap Executioner
Rocket Zap Arrows Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Rocket Tornado
Zap Rocket Tornado Executioner
Zap Rocket Tornado Executioner

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