My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Wizard Executioner Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Wizard Executioner Giant Skeleton P.E.K.K.A
Fireball
Wizard Executioner
Poison
Wizard Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Executioner Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fireball Poison Wizard Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Fireball Poison

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Giant Skeleton
Fireball
Arrows Tornado
Wizard
Tornado Giant Skeleton P.E.K.K.A
Tornado
Fireball Wizard Executioner P.E.K.K.A Poison Giant Skeleton
Poison
P.E.K.K.A Tornado Giant Skeleton
Executioner
Tornado P.E.K.K.A
Giant Skeleton
Arrows Wizard Tornado Poison
P.E.K.K.A
Arrows Tornado Poison Wizard Executioner

Defense Synergies 4 9

Arrows
Fireball Tornado Giant Skeleton P.E.K.K.A
Fireball
Tornado Arrows
Wizard
Tornado Giant Skeleton P.E.K.K.A
Tornado
Fireball Wizard Executioner P.E.K.K.A Arrows Poison Giant Skeleton
Poison
Tornado
Executioner
Tornado Giant Skeleton
Giant Skeleton
Arrows Wizard Tornado Executioner
P.E.K.K.A
Tornado Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
P.E.K.K.A Executioner
Tornado P.E.K.K.A Executioner Giant Skeleton
P.E.K.K.A
Arrows Fireball Tornado Poison Giant Skeleton P.E.K.K.A
Arrows Fireball Tornado Executioner
Tornado Arrows Fireball Wizard Poison Executioner
Arrows Fireball Poison Giant Skeleton P.E.K.K.A
P.E.K.K.A Tornado
Tornado Giant Skeleton
Poison Executioner Arrows Fireball Wizard Tornado Giant Skeleton
Arrows Executioner Fireball Wizard Tornado Poison
P.E.K.K.A Fireball Wizard Giant Skeleton
Fireball Wizard Executioner Arrows Tornado Poison P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Wizard Arrows Fireball Tornado Poison Executioner P.E.K.K.A
Arrows Fireball Wizard Tornado Executioner
Arrows Wizard Tornado Poison Executioner Fireball Giant Skeleton
P.E.K.K.A Tornado
Wizard Arrows Fireball Poison Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton P.E.K.K.A
Fireball Poison Arrows Wizard Executioner
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Fireball Tornado
Giant Skeleton P.E.K.K.A Executioner
Arrows Fireball Wizard Poison Executioner Tornado
P.E.K.K.A Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Fireball Tornado Poison
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Arrows Fireball Tornado Poison Giant Skeleton
Giant Skeleton P.E.K.K.A Fireball Wizard Executioner
Wizard Fireball Executioner
Fireball Tornado Poison Executioner Giant Skeleton P.E.K.K.A
Arrows Poison Executioner Fireball Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Giant Skeleton
Arrows Fireball Poison Tornado Executioner
Arrows Fireball Poison Giant Skeleton
Arrows Fireball Poison Giant Skeleton
Fireball Wizard Poison Executioner Arrows
Arrows Fireball Wizard Poison Executioner Tornado
Arrows Wizard Tornado Poison Executioner
Arrows Fireball Poison Wizard Tornado Executioner
Arrows Fireball Poison Wizard Tornado
Fireball Tornado Poison
Poison Arrows Fireball Wizard Tornado
Fireball Poison Arrows Wizard Tornado Executioner
Poison Fireball Executioner
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Wizard Poison Executioner
Arrows Fireball Wizard Poison Executioner
Arrows Fireball Tornado Poison
Arrows Fireball Wizard Poison Executioner
Arrows Fireball Wizard Tornado Poison
Fireball Poison Giant Skeleton
Arrows Fireball Wizard Tornado Poison
Tornado
Arrows Fireball Poison
Arrows Tornado Poison Fireball Wizard Executioner
Arrows Fireball Poison Wizard Tornado Executioner
Fireball Arrows Wizard Tornado Poison
Fireball Poison Arrows Tornado
Poison Arrows Fireball Wizard Tornado Executioner
Fireball Wizard Poison
Fireball
Poison Arrows Fireball Wizard
Arrows Fireball Poison
P.E.K.K.A Giant Skeleton
Arrows Fireball Wizard Poison
Fireball
Fireball Poison Arrows Wizard Tornado Executioner
Arrows Fireball
Fireball Poison Wizard Executioner
Arrows Fireball Wizard Poison Executioner
Arrows Fireball Tornado Poison Giant Skeleton
Executioner P.E.K.K.A
Fireball Tornado Poison Giant Skeleton
Fireball Tornado Poison Executioner
Poison Fireball Tornado Executioner Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: