My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Night Witch
Giant Snowball
Tombstone Skeleton Army Balloon Lumberjack Night Witch
Zap
Tombstone Skeleton Army Balloon Night Witch
Barbarian Barrel
Tombstone Skeleton Army Electro Wizard Lumberjack Night Witch
The Log
Tombstone Skeleton Army Lumberjack
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army Night Witch
Royal Delivery
Skeleton Army Balloon Electro Wizard Lumberjack Night Witch
Fireball
Tombstone Skeleton Army Balloon Electro Wizard Lumberjack Night Witch
Poison
Tombstone Skeleton Army Balloon Electro Wizard Night Witch
Lightning
Tombstone Balloon Electro Wizard Lumberjack Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Skeleton Army Electro Wizard Lumberjack Night Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Skeleton Army Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Night Witch
Tombstone
Rocket
Skeleton Army
Balloon
Arrows Lumberjack Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Arrows Electro Wizard Night Witch
Night Witch
Arrows Lumberjack

Defense Synergies 0 10

Arrows
Tombstone Lumberjack
Tombstone
Arrows Rocket Electro Wizard Lumberjack Night Witch
Rocket
Tombstone
Skeleton Army
Electro Wizard Lumberjack
Balloon
Electro Wizard
Tombstone Skeleton Army Lumberjack Night Witch
Lumberjack
Arrows Tombstone Skeleton Army Electro Wizard
Night Witch
Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Electro Wizard
Skeleton Army Lumberjack Tombstone Electro Wizard Night Witch
Rocket Skeleton Army Lumberjack Tombstone Electro Wizard Night Witch
Skeleton Army Lumberjack Night Witch Tombstone Electro Wizard
Arrows Tombstone Rocket Skeleton Army Lumberjack
Arrows Skeleton Army Electro Wizard Lumberjack Night Witch
Rocket Electro Wizard Arrows Tombstone Night Witch
Rocket Arrows Electro Wizard
Tombstone Skeleton Army Lumberjack Night Witch
Skeleton Army Electro Wizard Lumberjack Night Witch
Skeleton Army Electro Wizard Arrows Tombstone Lumberjack Night Witch
Arrows Electro Wizard Night Witch
Tombstone Skeleton Army Lumberjack Night Witch Rocket Electro Wizard
Rocket Skeleton Army Arrows Tombstone Electro Wizard Lumberjack Night Witch
Skeleton Army Tombstone Electro Wizard Lumberjack
Rocket Skeleton Army Electro Wizard Lumberjack
Arrows Tombstone Skeleton Army Electro Wizard Lumberjack Night Witch
Arrows Tombstone Skeleton Army Electro Wizard Lumberjack Night Witch
Arrows Tombstone Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Arrows Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tombstone Electro Wizard
Electro Wizard Arrows Rocket Lumberjack
Tombstone Skeleton Army Lumberjack Rocket Electro Wizard
Rocket Skeleton Army Lumberjack Electro Wizard Night Witch
Tombstone Skeleton Army Lumberjack Night Witch
Arrows Rocket Electro Wizard
Rocket Skeleton Army Tombstone Electro Wizard Lumberjack Night Witch
Skeleton Army Lumberjack
Rocket Electro Wizard Tombstone Skeleton Army
Tombstone Skeleton Army
Tombstone Lumberjack
Rocket Skeleton Army Arrows Electro Wizard
Rocket Skeleton Army Tombstone Lumberjack Night Witch
Skeleton Army
Tombstone Skeleton Army Electro Wizard Rocket Lumberjack Night Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Electro Wizard Lumberjack Night Witch
Rocket Arrows Electro Wizard
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Electro Wizard
Rocket Arrows
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows Electro Wizard
Arrows
Rocket Arrows
Arrows Electro Wizard Night Witch
Rocket Electro Wizard
Night Witch
Arrows Rocket Night Witch
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Tombstone Rocket Skeleton Army Night Witch
Rocket Arrows Electro Wizard
Arrows
Rocket Electro Wizard Lumberjack
Arrows
Rocket Arrows
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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