Deck 4.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Golem Magic Archer Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Golem Miner Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Miner
Giant Snowball Musketeer Skeleton Army Miner
Zap Skeleton Army
Barbarian Barrel Musketeer Wizard Skeleton Army Magic Archer
The Log Musketeer Skeleton Army
Earthquake Skeleton Army
Arrows Skeleton Army
Royal Delivery Musketeer Wizard Skeleton Army Miner Magic Archer
Fireball Musketeer Wizard Skeleton Army Magic Archer
Poison Musketeer Wizard Skeleton Army Magic Archer
Lightning Musketeer Wizard Magic Archer
Rocket Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Miner Musketeer Magic Archer Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Miner Musketeer

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Golem Miner Mega Knight
Musketeer + Miner Golem
Wizard + Golem
Skeleton Army + Miner
+ Wizard Arrows Musketeer Magic Archer
+ Musketeer Skeleton Army Arrows Mega Knight Magic Archer
+ Miner Mega Knight Golem
+ Arrows Miner Magic Archer

Counters   57 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight
Skeleton Army Magic Archer Arrows Wizard Musketeer
Arrows Mega Knight Skeleton Army Wizard Magic Archer
Arrows Miner Magic Archer
Wizard Golem Skeleton Army Musketeer Mega Knight Miner
Wizard Musketeer Arrows Magic Archer
Wizard Mega Knight Musketeer Skeleton Army
Arrows Wizard Magic Archer Musketeer
Mega Knight Skeleton Army Magic Archer Arrows Wizard
Skeleton Army Wizard Musketeer
Mega Knight Skeleton Army Wizard Golem Musketeer
Mega Knight Wizard Skeleton Army
Musketeer Wizard
Arrows Skeleton Army Wizard Mega Knight Miner Musketeer Magic Archer
Musketeer Skeleton Army Wizard Mega Knight
Skeleton Army Miner Mega Knight Musketeer
Skeleton Army Musketeer Mega Knight Miner
Skeleton Army Musketeer Mega Knight
Mega Knight Wizard Musketeer
Skeleton Army Mega Knight Wizard Musketeer
Magic Archer Musketeer Miner Wizard
Musketeer Wizard
Musketeer Magic Archer
Mega Knight Arrows Skeleton Army Wizard
Skeleton Army Magic Archer Musketeer
Skeleton Army Musketeer
Musketeer Miner Magic Archer
Skeleton Army Miner Musketeer
Miner Wizard Musketeer Mega Knight
Mega Knight Wizard Skeleton Army
Miner
Musketeer
Mega Knight Skeleton Army Wizard
Arrows Mega Knight Skeleton Army Wizard
Skeleton Army Mega Knight Wizard Arrows Magic Archer
Skeleton Army Arrows Mega Knight Musketeer Wizard
Wizard Arrows Musketeer Skeleton Army Mega Knight
Arrows Magic Archer Wizard
Musketeer Wizard
Wizard Musketeer Mega Knight
Skeleton Army Miner Musketeer Mega Knight
Skeleton Army Mega Knight
Mega Knight Magic Archer Musketeer Wizard Arrows
Wizard Musketeer
Skeleton Army Mega Knight Musketeer Miner
Mega Knight Skeleton Army Musketeer
Wizard Musketeer Magic Archer
Mega Knight Miner Skeleton Army Musketeer
Skeleton Army Mega Knight
Golem Skeleton Army Miner Musketeer Mega Knight Wizard
Musketeer Mega Knight
Skeleton Army Musketeer
Skeleton Army
Skeleton Army Musketeer Mega Knight
Magic Archer Miner Arrows Wizard Mega Knight Musketeer
Skeleton Army Musketeer Mega Knight
Musketeer Wizard Skeleton Army Mega Knight
Musketeer Skeleton Army Wizard Mega Knight
Arrows Mega Knight
Magic Archer Musketeer Mega Knight Wizard Skeleton Army Arrows
Musketeer Skeleton Army Wizard
Skeleton Army Wizard Musketeer Mega Knight
Skeleton Army Magic Archer Mega Knight Musketeer
Skeleton Army Musketeer Mega Knight Wizard
Skeleton Army Wizard Mega Knight Arrows
Mega Knight Skeleton Army Miner
Arrows Musketeer Wizard
Mega Knight Golem Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Mega Knight Magic Archer Skeleton Army Musketeer Arrows
Wizard Arrows Mega Knight
Wizard Mega Knight Skeleton Army Arrows Musketeer Magic Archer
Mega Knight Arrows Wizard Magic Archer Musketeer
Arrows Musketeer Wizard Magic Archer
Magic Archer Musketeer Arrows Wizard
Mega Knight Arrows Magic Archer Wizard Musketeer
Skeleton Army Musketeer Miner Wizard Magic Archer Mega Knight
Musketeer Wizard Arrows Magic Archer
Musketeer Skeleton Army
Musketeer Skeleton Army
Arrows Wizard
Mega Knight Musketeer
Musketeer
Mega Knight Musketeer