My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Miner Inferno Dragon Night Witch
Giant Snowball
Musketeer Wall Breakers Skeleton Army Baby Dragon Miner Inferno Dragon Night Witch
Zap
Wall Breakers Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Musketeer Wall Breakers Skeleton Army Night Witch
The Log
Musketeer Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army Night Witch
Royal Delivery
Musketeer Wall Breakers Skeleton Army Baby Dragon Miner Inferno Dragon Night Witch
Fireball
Musketeer Wall Breakers Skeleton Army Baby Dragon Inferno Dragon Night Witch
Poison
Musketeer Skeleton Army Night Witch
Lightning
Musketeer Baby Dragon Inferno Dragon Night Witch
Rocket
Musketeer Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Miner Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Skeleton Army Miner Musketeer Baby Dragon Inferno Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Skeleton Army Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Miner Night Witch
Musketeer
Baby Dragon Miner
Wall Breakers
Miner Arrows Baby Dragon
Skeleton Army
Baby Dragon
Musketeer Wall Breakers Miner Inferno Dragon
Miner
Wall Breakers Arrows Musketeer Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon Miner
Night Witch
Arrows

Defense Synergies 0 5

Arrows
Musketeer
Skeleton Army Baby Dragon Miner
Wall Breakers
Skeleton Army
Musketeer Inferno Dragon
Baby Dragon
Musketeer Inferno Dragon
Miner
Musketeer
Inferno Dragon
Skeleton Army Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Skeleton Army Inferno Dragon Musketeer Night Witch
Skeleton Army Musketeer Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Musketeer
Arrows Skeleton Army
Arrows Skeleton Army Musketeer Baby Dragon Night Witch
Musketeer Inferno Dragon Arrows Baby Dragon Night Witch
Arrows Musketeer Baby Dragon
Inferno Dragon Musketeer Skeleton Army Night Witch
Skeleton Army Musketeer Miner Night Witch
Skeleton Army Arrows Musketeer Baby Dragon Night Witch
Arrows Musketeer Inferno Dragon Baby Dragon Night Witch
Skeleton Army Night Witch Musketeer
Skeleton Army Arrows Baby Dragon Night Witch
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Arrows Musketeer Skeleton Army Night Witch
Arrows Musketeer Skeleton Army Baby Dragon Night Witch
Arrows Baby Dragon Musketeer Inferno Dragon
Musketeer Inferno Dragon
Skeleton Army Arrows Musketeer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Musketeer Baby Dragon Miner Inferno Dragon
Skeleton Army Musketeer
Skeleton Army Musketeer Night Witch
Musketeer Skeleton Army Inferno Dragon Night Witch
Arrows Musketeer Baby Dragon
Skeleton Army Musketeer Night Witch
Skeleton Army Inferno Dragon
Skeleton Army Baby Dragon Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer
Skeleton Army Arrows
Skeleton Army Night Witch
Musketeer Skeleton Army Baby Dragon
Skeleton Army Musketeer Baby Dragon Inferno Dragon Night Witch
Arrows Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Musketeer
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Miner
Musketeer Night Witch
Miner Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Night Witch
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Miner
Musketeer Baby Dragon Night Witch
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Miner Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Night Witch
Musketeer
Night Witch
Arrows Musketeer Miner Night Witch
Arrows
Arrows
Musketeer Skeleton Army Night Witch
Arrows Musketeer Baby Dragon
Arrows
Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Miner

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