My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Musketeer Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Mega Minion Musketeer Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Knight Musketeer Royal Ghost
The Log
Royal Giant Musketeer
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Musketeer Royal Ghost Inferno Dragon
Fireball
Mega Minion Musketeer Inferno Dragon
Poison
Mega Minion Musketeer
Lightning
Knight Mega Minion Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mega Minion Royal Ghost Musketeer Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Knight Royal Giant Musketeer Royal Ghost
Arrows
Zap Royal Giant Knight Mega Minion
Knight
Mega Minion Musketeer Zap Arrows
Royal Giant
Arrows Zap Mega Minion Musketeer Royal Ghost
Mega Minion
Zap Knight Arrows Royal Giant
Musketeer
Knight Zap Royal Giant Royal Ghost
Royal Ghost
Zap Royal Giant Musketeer
Inferno Dragon

Defense Synergies 3 9

Zap
Mega Minion Arrows Knight Musketeer Royal Ghost Inferno Dragon
Arrows
Zap Knight Mega Minion
Knight
Mega Minion Musketeer Zap Arrows
Royal Giant
Mega Minion
Zap Knight Arrows Musketeer
Musketeer
Knight Zap Mega Minion Royal Ghost
Royal Ghost
Zap Musketeer
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Musketeer
Inferno Dragon Zap Knight Mega Minion Musketeer
Knight Mega Minion Musketeer Inferno Dragon
Inferno Dragon Knight Mega Minion Musketeer
Arrows
Arrows Zap Mega Minion Musketeer Royal Ghost
Mega Minion Musketeer Inferno Dragon Zap Arrows
Zap Arrows Musketeer
Inferno Dragon Musketeer
Knight Musketeer Royal Ghost
Zap Arrows Knight Mega Minion Musketeer Royal Ghost
Arrows Mega Minion Musketeer Inferno Dragon Zap
Zap Knight Musketeer
Zap Arrows Mega Minion Royal Ghost
Inferno Dragon Knight
Zap Inferno Dragon
Arrows Knight Musketeer
Arrows Zap Knight Mega Minion Musketeer Royal Ghost
Zap Arrows Knight Mega Minion Musketeer Royal Ghost Inferno Dragon
Musketeer Inferno Dragon
Royal Ghost Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Royal Ghost
Zap Arrows Knight Mega Minion Musketeer Royal Ghost Inferno Dragon
Zap Knight Musketeer
Zap Knight Musketeer
Knight Musketeer Inferno Dragon
Arrows Zap Musketeer
Knight Mega Minion Musketeer
Knight Inferno Dragon
Zap Knight Mega Minion Inferno Dragon
Mega Minion Musketeer Inferno Dragon
Inferno Dragon Knight Mega Minion Musketeer
Zap Arrows
Knight
Musketeer
Zap Knight Mega Minion Musketeer Inferno Dragon
Arrows Zap Mega Minion Musketeer Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Royal Ghost
Arrows Zap Musketeer Royal Ghost
Arrows
Arrows Knight Musketeer
Zap Arrows
Arrows Zap Mega Minion Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Mega Minion Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Mega Minion Inferno Dragon
Arrows Zap Musketeer Royal Ghost
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Mega Minion Musketeer
Mega Minion
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer
Zap Arrows Mega Minion Musketeer
Arrows
Knight Mega Minion Musketeer
Arrows Zap Musketeer
Zap Arrows
Mega Minion Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Royal Ghost

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