My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Musketeer Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel
The Log
Musketeer Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Valkyrie Hog Rider Wizard Goblin Barrel
Fireball
Musketeer Hog Rider Wizard Goblin Barrel
Poison
Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Musketeer Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Mega Knight
Musketeer
Valkyrie Hog Rider The Log Mega Knight
Valkyrie
Musketeer Hog Rider Goblin Barrel Wizard
Hog Rider
Arrows Musketeer Valkyrie The Log Wizard Goblin Barrel Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Goblin Barrel
Valkyrie Arrows Hog Rider Mega Knight
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Arrows Musketeer Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 3 7

Arrows
Mega Knight Valkyrie
Musketeer
Valkyrie The Log Mega Knight
Valkyrie
Musketeer Arrows Wizard The Log
Hog Rider
Wizard
Valkyrie The Log Mega Knight
Goblin Barrel
The Log
Musketeer Valkyrie Wizard Mega Knight
Mega Knight
Arrows Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard The Log
Musketeer Valkyrie The Log Mega Knight
Mega Knight Musketeer Valkyrie
Musketeer Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Musketeer Valkyrie Mega Knight
Musketeer Arrows Wizard
Arrows Musketeer Valkyrie The Log Mega Knight
Musketeer
Musketeer Valkyrie Mega Knight
Valkyrie Arrows Musketeer Wizard The Log Mega Knight
Arrows Musketeer Wizard
Mega Knight Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Arrows The Log
Mega Knight
The Log Mega Knight
Wizard Mega Knight Arrows Musketeer Valkyrie
Arrows Mega Knight Musketeer Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Musketeer Mega Knight
Musketeer
Valkyrie Wizard Mega Knight Arrows Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Musketeer Valkyrie Wizard The Log Mega Knight
Mega Knight Musketeer Valkyrie The Log
Valkyrie Mega Knight Musketeer The Log
Musketeer Valkyrie Mega Knight
Arrows Wizard Musketeer
Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Valkyrie Wizard
Wizard Musketeer Valkyrie Mega Knight
Musketeer Valkyrie The Log
Arrows Valkyrie Mega Knight Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard Musketeer
Arrows Musketeer Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard The Log
Arrows Musketeer Wizard
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard The Log Mega Knight
Arrows
Arrows Musketeer Wizard The Log Mega Knight
Arrows Valkyrie Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Arrows Wizard
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Valkyrie Wizard Mega Knight
Arrows The Log Musketeer Wizard
Arrows Musketeer Wizard The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Musketeer
Arrows Musketeer Wizard
Arrows The Log
Musketeer Valkyrie Wizard Mega Knight
Arrows The Log Musketeer Wizard
Arrows
Musketeer Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Mega Knight

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