My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Barrel Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel Cannon Cart Miner
Giant Snowball
Musketeer Battle Ram Hog Rider Goblin Barrel Miner
Zap
Battle Ram Inferno Tower Goblin Barrel Cannon Cart
Barbarian Barrel
Musketeer Battle Ram Inferno Tower Goblin Barrel Cannon Cart
The Log
Musketeer Battle Ram Hog Rider Goblin Barrel Cannon Cart
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Battle Ram Hog Rider Goblin Barrel Cannon Cart Miner
Fireball
Musketeer Battle Ram Hog Rider Inferno Tower Goblin Barrel Cannon Cart
Poison
Musketeer Inferno Tower
Lightning
Musketeer Battle Ram Inferno Tower Cannon Cart
Rocket
Musketeer Hog Rider Inferno Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Miner Musketeer Battle Ram Hog Rider Inferno Tower Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Miner Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram Goblin Barrel Cannon Cart Miner
Musketeer
Hog Rider Battle Ram Cannon Cart Miner
Battle Ram
Arrows Musketeer Goblin Barrel
Hog Rider
Arrows Musketeer Goblin Barrel Cannon Cart
Inferno Tower
Goblin Barrel
Arrows Battle Ram Hog Rider Cannon Cart Miner
Cannon Cart
Arrows Musketeer Hog Rider Goblin Barrel Miner
Miner
Arrows Musketeer Goblin Barrel Cannon Cart

Defense Synergies 0 6

Arrows
Inferno Tower Cannon Cart
Musketeer
Inferno Tower Cannon Cart Miner
Battle Ram
Hog Rider
Inferno Tower
Arrows Musketeer Cannon Cart
Goblin Barrel
Cannon Cart
Arrows Musketeer Inferno Tower
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Inferno Tower
Inferno Tower Musketeer Cannon Cart
Inferno Tower Musketeer Cannon Cart
Inferno Tower Musketeer Cannon Cart
Arrows
Arrows Musketeer Cannon Cart
Musketeer Inferno Tower Arrows
Arrows Musketeer Inferno Tower Cannon Cart
Inferno Tower Musketeer
Musketeer Inferno Tower Cannon Cart Miner
Arrows Musketeer Cannon Cart
Arrows Musketeer Inferno Tower
Inferno Tower Musketeer Cannon Cart
Arrows Cannon Cart
Inferno Tower Cannon Cart
Inferno Tower
Arrows Musketeer Inferno Tower Cannon Cart
Arrows Musketeer Cannon Cart
Arrows Musketeer Cannon Cart
Musketeer Inferno Tower Cannon Cart
Arrows Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Cannon Cart
Arrows Musketeer Cannon Cart Miner
Musketeer Inferno Tower Cannon Cart
Musketeer Inferno Tower Cannon Cart
Inferno Tower Musketeer Cannon Cart
Arrows Musketeer
Musketeer Inferno Tower Cannon Cart
Inferno Tower Cannon Cart
Inferno Tower Cannon Cart
Inferno Tower Musketeer
Musketeer Inferno Tower Cannon Cart
Arrows
Cannon Cart Inferno Tower
Musketeer Cannon Cart
Inferno Tower Musketeer Cannon Cart
Arrows Musketeer Inferno Tower Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Musketeer
Miner Arrows Musketeer Cannon Cart
Arrows Musketeer
Musketeer Cannon Cart Miner
Arrows Musketeer Cannon Cart
Arrows Musketeer Cannon Cart
Arrows Musketeer Cannon Cart
Arrows Musketeer Cannon Cart
Arrows
Arrows Musketeer
Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer Cannon Cart
Arrows
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer Miner
Arrows
Arrows
Musketeer Cannon Cart
Arrows Musketeer
Arrows
Miner Musketeer Cannon Cart
Arrows Musketeer
Arrows
Musketeer Cannon Cart
Musketeer
Musketeer
Musketeer Cannon Cart Miner

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