My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Goblin Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Furnace Goblin Hut Witch
Zap
Furnace Goblin Hut Witch
Barbarian Barrel
Musketeer Furnace Goblin Hut Witch
The Log
Musketeer Hog Rider Furnace Goblin Hut Witch
Earthquake
Hog Rider Furnace Goblin Hut Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Musketeer Hog Rider Goblin Hut Witch P.E.K.K.A
Fireball
Musketeer Hog Rider Furnace Goblin Hut Witch
Poison
Musketeer Furnace Goblin Hut Witch
Lightning
Musketeer Furnace Goblin Hut Witch
Rocket
Musketeer Hog Rider Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Musketeer Hog Rider Furnace Goblin Hut Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Musketeer Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Musketeer
Hog Rider Goblin Hut P.E.K.K.A The Log
Hog Rider
Arrows Musketeer The Log Furnace Goblin Hut Witch
Furnace
Hog Rider Goblin Hut P.E.K.K.A
Goblin Hut
Musketeer Hog Rider Furnace The Log
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Furnace Witch The Log
The Log
Hog Rider Musketeer Goblin Hut P.E.K.K.A

Defense Synergies 2 8

Arrows
Furnace Goblin Hut P.E.K.K.A
Musketeer
The Log Furnace Goblin Hut P.E.K.K.A
Hog Rider
Furnace
Arrows Musketeer Goblin Hut
Goblin Hut
Arrows Musketeer Furnace
Witch
The Log
P.E.K.K.A
The Log Arrows Musketeer
The Log
Musketeer P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut The Log
P.E.K.K.A Musketeer Furnace Goblin Hut Witch The Log
Furnace Goblin Hut Witch P.E.K.K.A Musketeer
Goblin Hut Witch P.E.K.K.A Musketeer Furnace
Arrows P.E.K.K.A The Log
Arrows The Log Musketeer Furnace
Musketeer Furnace Arrows Goblin Hut Witch
Arrows Musketeer P.E.K.K.A The Log
Witch P.E.K.K.A Musketeer Furnace Goblin Hut
Musketeer
Witch Arrows Musketeer Furnace Goblin Hut The Log
Arrows Musketeer Furnace Goblin Hut Witch
Furnace Goblin Hut P.E.K.K.A Musketeer Witch The Log
Arrows Furnace Goblin Hut Witch P.E.K.K.A The Log
P.E.K.K.A Furnace Goblin Hut
Furnace Goblin Hut P.E.K.K.A The Log
Arrows Musketeer Furnace Goblin Hut Witch P.E.K.K.A
Arrows Musketeer Furnace Goblin Hut Witch The Log
Arrows Furnace Witch The Log Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
Arrows Musketeer Furnace Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Witch P.E.K.K.A
Arrows Musketeer The Log
P.E.K.K.A Musketeer Furnace Goblin Hut Witch The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Goblin Hut Witch
Arrows Furnace Musketeer Goblin Hut Witch
P.E.K.K.A Musketeer Furnace Goblin Hut Witch
P.E.K.K.A
P.E.K.K.A Goblin Hut Witch The Log
Witch P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Witch
Musketeer Furnace Witch
Goblin Hut Witch Musketeer Furnace P.E.K.K.A The Log
Arrows Musketeer Goblin Hut Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Goblin Hut The Log
Arrows Musketeer The Log
Arrows Furnace The Log
Arrows Musketeer Furnace Witch
Arrows Musketeer Furnace Witch The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer Goblin Hut The Log
Arrows Musketeer
Arrows Musketeer Furnace Goblin Hut The Log
Arrows Musketeer Furnace Goblin Hut Witch The Log
Arrows Musketeer Furnace Goblin Hut The Log
Arrows
Arrows Musketeer The Log
Arrows Witch The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Furnace Witch
Witch
Arrows The Log Musketeer Witch
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows Musketeer Furnace Witch
Musketeer Goblin Hut Witch
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Musketeer Goblin Hut Witch
Arrows Musketeer Witch
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log

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