My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Inferno Dragon Lumberjack
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Inferno Dragon Lumberjack
Fireball
Minions Wizard Skeleton Army Inferno Dragon Lumberjack
Poison
Minions Wizard Skeleton Army
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Freeze Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze Lumberjack
Minions
Golem Inferno Dragon Lumberjack
Wizard
Golem Lumberjack
Skeleton Army
Freeze
Arrows
Golem
Arrows Minions Wizard Lumberjack
Inferno Dragon
Minions
Lumberjack
Arrows Minions Wizard Golem

Defense Synergies 0 10

Arrows
Lumberjack
Minions
Freeze Lumberjack
Wizard
Skeleton Army Freeze Lumberjack
Skeleton Army
Wizard Freeze Inferno Dragon Lumberjack
Freeze
Minions Wizard Skeleton Army Lumberjack
Golem
Inferno Dragon
Skeleton Army
Lumberjack
Arrows Minions Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Skeleton Army Inferno Dragon Lumberjack Minions
Skeleton Army Lumberjack Minions Freeze Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Minions
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Minions Lumberjack
Minions Inferno Dragon Arrows Wizard Freeze
Arrows
Inferno Dragon Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Arrows Wizard Freeze Lumberjack
Arrows Minions Inferno Dragon Wizard
Skeleton Army Lumberjack Minions Wizard Freeze
Wizard Skeleton Army Arrows Minions Freeze Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Freeze Inferno Dragon Lumberjack
Wizard Arrows Minions Skeleton Army Lumberjack
Arrows Minions Wizard Skeleton Army Lumberjack
Arrows Wizard Freeze Minions Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Minions
Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Arrows Wizard Minions Freeze
Skeleton Army Minions Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Freeze Minions Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Lumberjack
Skeleton Army Arrows
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Minions Freeze Inferno Dragon Lumberjack
Arrows Minions Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Minions Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions Lumberjack
Arrows Wizard
Arrows Wizard
Arrows Minions Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Freeze Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Minions Skeleton Army Freeze
Arrows Wizard
Freeze
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows
Minions Freeze
Freeze

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