My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Fisherman
Giant Snowball
Minions Goblin Barrel Guards Fisherman
Zap
Minions Inferno Tower Goblin Barrel Guards Fisherman
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Guards Ice Wizard
The Log
Goblin Barrel Guards Fisherman
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Minions Goblin Barrel Guards
Royal Delivery
Minions Valkyrie Goblin Barrel Guards Ice Wizard Fisherman
Fireball
Minions Inferno Tower Goblin Barrel Ice Wizard Fisherman
Poison
Minions Inferno Tower Guards Ice Wizard Fisherman
Lightning
Valkyrie Inferno Tower Ice Wizard Fisherman
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Guards Ice Wizard Fisherman Valkyrie Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel
Minions
Valkyrie Fisherman
Valkyrie
Goblin Barrel Minions Fisherman
Inferno Tower
Goblin Barrel
Valkyrie Arrows Guards Ice Wizard
Guards
Goblin Barrel
Ice Wizard
Goblin Barrel Fisherman
Fisherman
Minions Valkyrie Ice Wizard

Defense Synergies 3 13

Arrows
Valkyrie Inferno Tower Ice Wizard
Minions
Valkyrie Inferno Tower Ice Wizard Fisherman
Valkyrie
Minions Arrows Inferno Tower Ice Wizard Fisherman
Inferno Tower
Guards Arrows Minions Valkyrie Ice Wizard Fisherman
Goblin Barrel
Guards
Inferno Tower Fisherman Ice Wizard
Ice Wizard
Arrows Minions Valkyrie Inferno Tower Guards Fisherman
Fisherman
Guards Minions Valkyrie Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower
Inferno Tower Minions Valkyrie Ice Wizard Fisherman
Inferno Tower Fisherman Minions Valkyrie Ice Wizard
Inferno Tower Minions Valkyrie Guards Ice Wizard Fisherman
Arrows Valkyrie
Arrows Minions Valkyrie Guards Ice Wizard
Minions Inferno Tower Arrows Ice Wizard
Arrows Valkyrie Inferno Tower
Inferno Tower Minions Ice Wizard Fisherman
Guards Valkyrie Inferno Tower Ice Wizard Fisherman
Minions Valkyrie Guards Ice Wizard Arrows Fisherman
Arrows Minions Inferno Tower Ice Wizard
Inferno Tower Minions Valkyrie Guards Ice Wizard
Valkyrie Arrows Minions Guards
Inferno Tower
Inferno Tower Fisherman
Arrows Minions Valkyrie Inferno Tower Fisherman
Arrows Minions Valkyrie Guards Ice Wizard Fisherman
Arrows Valkyrie Minions Guards Ice Wizard Fisherman
Inferno Tower Fisherman
Valkyrie Arrows Minions Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower Fisherman
Arrows Valkyrie Fisherman
Guards Minions Valkyrie Inferno Tower Fisherman
Valkyrie Guards Inferno Tower Fisherman
Inferno Tower Valkyrie Guards Fisherman
Arrows Minions Ice Wizard
Guards Minions Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie Fisherman
Minions Valkyrie Inferno Tower
Inferno Tower Guards
Minions Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards
Valkyrie Inferno Tower Guards
Valkyrie
Inferno Tower Guards Minions Valkyrie Fisherman
Arrows Minions Valkyrie Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Ice Wizard Fisherman
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Minions Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Fisherman
Minions Guards Fisherman
Arrows Valkyrie Fisherman
Arrows
Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Minions Fisherman
Arrows Fisherman
Arrows Valkyrie
Minions
Arrows
Fisherman
Arrows
Arrows Valkyrie Ice Wizard
Fisherman
Arrows Ice Wizard Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Ice Wizard
Minions Guards
Arrows
Arrows
Arrows
Minions Guards
Arrows Ice Wizard
Arrows
Valkyrie
Arrows
Arrows
Minions Guards

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