My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Furnace Balloon
Zap
Minions Furnace Balloon
Barbarian Barrel
Valkyrie Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Valkyrie Balloon Electro Wizard
Fireball
Minions Furnace Balloon Electro Wizard
Poison
Minions Furnace Balloon Electro Wizard
Lightning
Valkyrie Furnace Balloon Electro Wizard
Rocket
Valkyrie Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Valkyrie Furnace Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Minions
Mega Knight Valkyrie Balloon
Valkyrie
Balloon Minions Furnace Electro Wizard
Furnace
Valkyrie Balloon
Balloon
Arrows Valkyrie Minions Furnace The Log Electro Wizard Mega Knight
The Log
Balloon Mega Knight
Electro Wizard
Valkyrie Balloon Mega Knight
Mega Knight
Minions Arrows Balloon The Log Electro Wizard

Defense Synergies 2 12

Arrows
Mega Knight Valkyrie Furnace
Minions
Valkyrie The Log Electro Wizard Mega Knight
Valkyrie
Minions Arrows Furnace The Log Electro Wizard
Furnace
Arrows Valkyrie Electro Wizard
Balloon
The Log
Minions Valkyrie Electro Wizard Mega Knight
Electro Wizard
Minions Valkyrie Furnace The Log Mega Knight
Mega Knight
Arrows Minions The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Electro Wizard
Minions Valkyrie Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Minions Valkyrie Electro Wizard
Minions Valkyrie Furnace Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Minions Valkyrie Furnace Electro Wizard Mega Knight
Minions Furnace Electro Wizard Arrows
Arrows Valkyrie The Log Electro Wizard Mega Knight
Minions Furnace
Valkyrie Electro Wizard Mega Knight
Minions Valkyrie Electro Wizard Arrows Furnace The Log Mega Knight
Arrows Minions Furnace Electro Wizard
Furnace Mega Knight Minions Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Arrows Minions Furnace The Log Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace The Log Electro Wizard Mega Knight
Mega Knight Arrows Minions Valkyrie Furnace Electro Wizard
Arrows Mega Knight Minions Valkyrie Furnace The Log Electro Wizard
Arrows Valkyrie Furnace The Log Minions Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Minions Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Electro Wizard
Electro Wizard Arrows Valkyrie The Log Mega Knight
Mega Knight Minions Valkyrie Furnace The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Valkyrie Mega Knight
Arrows Furnace Minions Electro Wizard
Minions Valkyrie Furnace Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Minions Valkyrie The Log
Mega Knight Minions Valkyrie
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie
Valkyrie Furnace Mega Knight
Electro Wizard Minions Valkyrie Furnace The Log
Arrows Minions Valkyrie Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie Furnace The Log Mega Knight
Arrows Minions Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Minions Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows Minions
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log Mega Knight
Arrows
Minions
Arrows The Log Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Furnace Electro Wizard
Electro Wizard Minions
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Minions
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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