My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Tombstone Hog Rider Witch
Zap
Minions Tombstone Witch
Barbarian Barrel
Tombstone Valkyrie Witch Electro Wizard
The Log
Tombstone Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Minions Tombstone Witch
Royal Delivery
Minions Valkyrie Hog Rider Witch Electro Wizard
Fireball
Minions Tombstone Hog Rider Witch Electro Wizard
Poison
Minions Tombstone Witch Electro Wizard
Lightning
Tombstone Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Fireball Valkyrie Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Tombstone Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Minions
Hog Rider Valkyrie
Tombstone
Fireball
Arrows Hog Rider Electro Wizard
Valkyrie
Hog Rider Minions Witch Electro Wizard
Hog Rider
Arrows Minions Fireball Valkyrie Witch Electro Wizard
Witch
Valkyrie Hog Rider
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 1 12

Arrows
Tombstone Fireball Valkyrie
Minions
Valkyrie Tombstone Electro Wizard
Tombstone
Arrows Minions Fireball Electro Wizard
Fireball
Arrows Tombstone Valkyrie Electro Wizard
Valkyrie
Minions Arrows Fireball Witch Electro Wizard
Hog Rider
Witch
Valkyrie Electro Wizard
Electro Wizard
Minions Tombstone Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Valkyrie Electro Wizard
Minions Tombstone Valkyrie Witch Electro Wizard
Witch Minions Tombstone Valkyrie Electro Wizard
Witch Minions Tombstone Valkyrie Electro Wizard
Arrows Tombstone Fireball Valkyrie
Arrows Fireball Minions Valkyrie Electro Wizard
Minions Electro Wizard Arrows Tombstone Fireball Witch
Arrows Fireball Valkyrie Electro Wizard
Witch Minions Tombstone
Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Arrows Tombstone Fireball
Arrows Minions Fireball Witch Electro Wizard
Tombstone Minions Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Arrows Minions Tombstone Witch Electro Wizard
Tombstone Electro Wizard
Fireball Electro Wizard
Arrows Minions Tombstone Fireball Valkyrie Witch Electro Wizard
Arrows Tombstone Fireball Minions Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Minions Tombstone Fireball Electro Wizard
Electro Wizard
Valkyrie Arrows Minions Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Valkyrie
Tombstone Minions Valkyrie Witch Electro Wizard
Valkyrie Fireball Electro Wizard
Tombstone Valkyrie Witch
Arrows Fireball Minions Witch Electro Wizard
Minions Tombstone Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Minions Tombstone Fireball Valkyrie Witch
Witch Tombstone
Minions Tombstone Valkyrie Witch
Arrows Fireball Valkyrie Electro Wizard
Tombstone Fireball Valkyrie Witch
Fireball Valkyrie Witch
Tombstone Witch Electro Wizard Minions Fireball Valkyrie
Arrows Minions Valkyrie Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball Electro Wizard
Arrows Fireball Valkyrie Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Minions Tombstone Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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