My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Executioner P.E.K.K.A Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Rascals Elite Barbarians Executioner Electro Wizard
The Log
Rascals Elite Barbarians
Earthquake
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Elite Barbarians Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Rascals Elite Barbarians Executioner Electro Wizard
Poison
Minions Rascals Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Rascals Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Electro Wizard Rascals Executioner Elite Barbarians P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Minions Electro Wizard Rascals

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Golem
Minions
Rascals Elite Barbarians P.E.K.K.A Golem
Rascals
Minions Electro Wizard
Elite Barbarians
Arrows Minions
Executioner
P.E.K.K.A Golem
P.E.K.K.A
Arrows Electro Wizard Minions Executioner
Golem
Arrows Minions Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Rascals Golem

Defense Synergies 0 4

Arrows
P.E.K.K.A
Minions
P.E.K.K.A Electro Wizard
Rascals
Elite Barbarians
Executioner
P.E.K.K.A
Arrows Minions Electro Wizard
Golem
Electro Wizard
Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Minions Rascals Executioner Electro Wizard
P.E.K.K.A Minions Rascals Elite Barbarians Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Minions Rascals Electro Wizard
Arrows Elite Barbarians P.E.K.K.A
Arrows Minions Rascals Executioner Electro Wizard
Minions Electro Wizard Arrows Rascals Executioner
Arrows Rascals P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Rascals Elite Barbarians
Elite Barbarians Rascals Electro Wizard
Minions Executioner Electro Wizard Arrows Rascals
Arrows Minions Executioner Rascals Electro Wizard
P.E.K.K.A Minions Rascals Elite Barbarians Electro Wizard
Executioner Arrows Minions Rascals P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Rascals Electro Wizard
Rascals Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Minions Rascals Elite Barbarians Executioner P.E.K.K.A Electro Wizard
Arrows Minions Rascals Elite Barbarians Executioner Electro Wizard
Arrows Executioner Minions Rascals Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Rascals Arrows Minions Elite Barbarians Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Executioner
P.E.K.K.A Minions Rascals Elite Barbarians Electro Wizard
P.E.K.K.A Rascals Elite Barbarians Electro Wizard
P.E.K.K.A Rascals Elite Barbarians Executioner
Arrows Executioner Minions Rascals Electro Wizard
Rascals P.E.K.K.A Minions Elite Barbarians Electro Wizard
P.E.K.K.A Rascals Elite Barbarians
P.E.K.K.A Electro Wizard Minions Elite Barbarians
P.E.K.K.A
P.E.K.K.A Minions Rascals Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Rascals Elite Barbarians P.E.K.K.A Executioner
Rascals Executioner
Rascals Elite Barbarians Electro Wizard Minions Executioner P.E.K.K.A
Arrows Minions Executioner Rascals Elite Barbarians P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Executioner Electro Wizard
Arrows
Arrows Rascals
Executioner Arrows
Arrows Executioner Minions
Arrows Executioner
Arrows Executioner
Arrows
Minions Elite Barbarians Electro Wizard
Arrows Electro Wizard
Arrows Executioner
Elite Barbarians Executioner
Arrows Minions
Arrows Elite Barbarians
Arrows Executioner
Arrows Executioner
Arrows
Minions
Arrows Executioner Electro Wizard
Arrows
Minions
Arrows
Arrows
Arrows Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Executioner Electro Wizard
Electro Wizard Minions
Elite Barbarians
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Minions
Arrows Executioner Electro Wizard
Arrows
Rascals Executioner Electro Wizard
Arrows Executioner
Arrows
Elite Barbarians Executioner P.E.K.K.A
Minions Rascals Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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