My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Minions Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Minions Royal Giant Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Royal Giant Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Valkyrie Battle Ram Goblin Barrel Skeleton Army Witch
Fireball
Minions Battle Ram Goblin Barrel Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Skeleton Army Valkyrie Battle Ram Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Battle Ram Goblin Barrel
Minions
Royal Giant Valkyrie Battle Ram
Royal Giant
Arrows Minions Goblin Barrel Witch
Valkyrie
Goblin Barrel Minions Battle Ram Witch
Battle Ram
Arrows Minions Valkyrie Goblin Barrel Witch
Goblin Barrel
Royal Giant Valkyrie Arrows Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Royal Giant Valkyrie Battle Ram

Defense Synergies 1 2

Arrows
Valkyrie
Minions
Valkyrie
Royal Giant
Valkyrie
Minions Arrows Witch
Battle Ram
Goblin Barrel
Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Skeleton Army Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Minions Valkyrie
Minions Arrows Witch
Arrows Valkyrie
Witch Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Arrows
Arrows Minions Witch
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Arrows Minions Witch
Skeleton Army
Skeleton Army
Arrows Minions Valkyrie Skeleton Army Witch
Arrows Minions Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Minions
Valkyrie Skeleton Army Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Arrows Minions Witch
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Valkyrie
Arrows Minions Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Minions Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Minions Witch
Witch
Witch

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