My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Sparky
Giant Snowball
Minions
Zap
Minions Royal Giant Sparky
Barbarian Barrel
Wizard Electro Wizard Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Electro Wizard Sparky
Fireball
Minions Wizard Electro Wizard Sparky
Poison
Minions Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Fireball Electro Wizard Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Tornado Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Sparky
Minions
Royal Giant Sparky
Royal Giant
Arrows Minions Fireball Wizard Tornado Electro Wizard Sparky
Fireball
Arrows Royal Giant Tornado Electro Wizard Sparky
Wizard
Tornado Royal Giant Sparky
Tornado
Fireball Wizard Sparky Royal Giant
Electro Wizard
Royal Giant Fireball Sparky
Sparky
Arrows Tornado Minions Royal Giant Fireball Wizard Electro Wizard

Defense Synergies 3 8

Arrows
Fireball Tornado Sparky
Minions
Electro Wizard
Royal Giant
Fireball
Tornado Arrows Electro Wizard
Wizard
Tornado Electro Wizard
Tornado
Fireball Wizard Sparky Arrows Electro Wizard Sparky
Electro Wizard
Minions Fireball Wizard Tornado
Sparky
Tornado Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Electro Wizard Sparky
Sparky Minions Electro Wizard
Tornado Sparky Minions Electro Wizard
Sparky Minions Electro Wizard
Arrows Fireball Tornado Sparky
Arrows Fireball Tornado Minions Electro Wizard
Minions Tornado Electro Wizard Arrows Fireball Wizard
Arrows Fireball Electro Wizard Sparky
Sparky Minions Tornado
Tornado Electro Wizard Sparky
Minions Electro Wizard Arrows Fireball Wizard Tornado
Arrows Minions Fireball Wizard Tornado Electro Wizard
Sparky Minions Fireball Wizard Electro Wizard
Fireball Wizard Sparky Arrows Minions Tornado Electro Wizard
Sparky Electro Wizard
Tornado Fireball Electro Wizard Sparky
Wizard Sparky Arrows Minions Fireball Tornado Electro Wizard
Arrows Fireball Minions Wizard Tornado Electro Wizard
Arrows Wizard Tornado Minions Fireball Electro Wizard
Sparky Tornado Electro Wizard
Wizard Arrows Minions Fireball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard Sparky
Fireball Electro Wizard Arrows Wizard
Minions Electro Wizard Sparky
Fireball Tornado Electro Wizard Sparky
Sparky
Arrows Fireball Wizard Minions Tornado Electro Wizard
Sparky Minions Fireball Electro Wizard
Sparky
Electro Wizard Minions Fireball Tornado Sparky
Sparky
Minions Sparky
Arrows Fireball Tornado Electro Wizard
Fireball Wizard Sparky
Wizard Fireball Sparky
Electro Wizard Sparky Minions Fireball Tornado
Arrows Minions Fireball Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Tornado Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Wizard Arrows Sparky
Arrows Fireball Wizard Minions Tornado
Arrows Wizard Tornado Sparky
Arrows Fireball Wizard Tornado
Arrows Fireball Wizard Tornado
Minions Fireball Tornado Electro Wizard Sparky
Arrows Fireball Wizard Tornado Electro Wizard Sparky
Fireball Arrows Wizard Tornado
Fireball Sparky
Arrows Minions Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Tornado Sparky
Minions Sparky
Arrows Fireball Wizard Electro Wizard Sparky
Arrows Fireball Wizard Tornado
Minions Fireball Sparky
Arrows Fireball Wizard Tornado
Tornado Sparky
Arrows Fireball
Arrows Tornado Fireball Wizard Sparky
Arrows Fireball Wizard Tornado Electro Wizard Sparky
Fireball Arrows Wizard Tornado Sparky
Fireball Arrows Tornado Sparky
Arrows Fireball Wizard Tornado Electro Wizard Sparky
Electro Wizard Minions Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Sparky
Arrows Fireball Wizard Sparky
Electro Wizard Minions Fireball
Fireball Arrows Wizard Tornado Electro Wizard
Arrows Fireball
Fireball Wizard Electro Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Tornado Sparky
Sparky
Minions Fireball Tornado Electro Wizard Sparky
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard Sparky

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