My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Dark Prince Prince Miner
Giant Snowball
Archers Minions Miner
Zap
Archers Minions Dark Prince Prince
Barbarian Barrel
Archers Dark Prince
The Log
Archers Mini P.E.K.K.A Dark Prince Prince
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Dark Prince Prince Miner
Fireball
Archers Minions
Poison
Archers Minions
Lightning
Mini P.E.K.K.A Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Miner Mini P.E.K.K.A Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Miner Archers Minions Mini P.E.K.K.A Dark Prince
Archers
Zap Arrows Mini P.E.K.K.A Dark Prince Prince Miner
Arrows
Zap Archers Mini P.E.K.K.A Dark Prince Prince Miner
Minions
Miner Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Zap Archers Arrows Minions Dark Prince
Dark Prince
Prince Zap Archers Arrows Minions Mini P.E.K.K.A Miner
Prince
Zap Dark Prince Archers Arrows Minions Miner
Miner
Zap Minions Archers Arrows Dark Prince Prince

Defense Synergies 1 15

Zap
Mini P.E.K.K.A Archers Arrows Minions Dark Prince Prince Miner
Archers
Zap Minions Mini P.E.K.K.A Dark Prince
Arrows
Zap Mini P.E.K.K.A Dark Prince Prince
Minions
Zap Archers Dark Prince Prince
Mini P.E.K.K.A
Zap Archers Arrows
Dark Prince
Zap Archers Arrows Minions Prince
Prince
Zap Arrows Minions Dark Prince
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Zap Minions Dark Prince Prince
Mini P.E.K.K.A Prince Archers Minions Dark Prince
Mini P.E.K.K.A Prince Minions Dark Prince
Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows Zap Archers Minions Dark Prince
Minions Zap Archers Arrows
Zap Arrows
Mini P.E.K.K.A Minions Prince
Archers Mini P.E.K.K.A Dark Prince Prince Miner
Archers Minions Zap Arrows Dark Prince
Arrows Minions Zap Archers
Mini P.E.K.K.A Prince Zap Minions Dark Prince
Zap Arrows Minions Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Arrows Minions Mini P.E.K.K.A Dark Prince Prince
Arrows Zap Archers Minions Dark Prince Prince
Zap Arrows Archers Minions Dark Prince
Mini P.E.K.K.A Prince
Dark Prince Archers Arrows Minions Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Dark Prince Prince
Zap Archers Arrows Mini P.E.K.K.A Prince Miner
Zap Minions Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Zap
Mini P.E.K.K.A Dark Prince Prince
Arrows Zap Archers Minions
Mini P.E.K.K.A Dark Prince Prince Archers Minions
Mini P.E.K.K.A Dark Prince Prince
Zap Minions Mini P.E.K.K.A Dark Prince Prince
Minions Mini P.E.K.K.A Dark Prince Prince
Zap Arrows Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Archers
Zap Archers Minions Mini P.E.K.K.A Dark Prince Prince
Arrows Minions Zap Archers Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Zap Minions
Archers Arrows
Arrows Zap
Arrows Miner Zap
Minions Mini P.E.K.K.A Prince
Miner Zap Arrows Dark Prince Prince
Zap Archers Arrows
Miner
Arrows Minions
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Dark Prince Prince
Zap Arrows Miner
Minions Prince
Arrows
Prince
Zap Arrows
Zap Arrows Dark Prince
Arrows Miner Zap
Zap Arrows Prince Miner
Miner Zap Arrows
Zap Archers Arrows
Zap Minions
Mini P.E.K.K.A
Zap Arrows Miner
Zap Arrows
Prince
Arrows
Zap Archers Minions Dark Prince Prince
Zap Archers Arrows
Arrows
Miner Mini P.E.K.K.A Dark Prince Prince
Arrows Zap
Zap Arrows
Dark Prince Prince
Zap Minions
Zap
Zap Dark Prince Prince Miner

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