My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Inferno Dragon
Giant Snowball
Fire Spirit Minions Mega Minion Royal Hogs Witch Inferno Dragon
Zap
Fire Spirit Minions Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Hogs Witch
The Log
Fire Spirit Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Fire Spirit Minions Royal Hogs Witch
Royal Delivery
Fire Spirit Minions Mega Minion Royal Hogs Witch Inferno Dragon
Fireball
Minions Mega Minion Royal Hogs Witch Inferno Dragon
Poison
Minions Mega Minion Royal Hogs Witch
Lightning
Mega Minion Witch Inferno Dragon
Rocket
Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Mega Minion Inferno Dragon Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Royal Hogs Inferno Dragon
Arrows
Royal Hogs Mega Minion Mega Knight
Minions
Mega Knight Royal Hogs Inferno Dragon
Mega Minion
Fire Spirit Arrows Mega Knight
Royal Hogs
Arrows Fire Spirit Minions Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Minions
Mega Knight
Minions Inferno Dragon Arrows Mega Minion Royal Hogs Witch

Defense Synergies 1 6

Fire Spirit
Arrows
Mega Knight Mega Minion
Minions
Mega Knight
Mega Minion
Arrows Witch Mega Knight
Royal Hogs
Witch
Mega Minion Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Minions Mega Minion Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
Inferno Dragon Minions Mega Minion Witch Mega Knight
Witch Mega Knight Fire Spirit Minions Mega Minion Inferno Dragon
Witch Inferno Dragon Minions Mega Minion Mega Knight
Arrows Mega Knight
Arrows Fire Spirit Minions Mega Minion Mega Knight
Minions Mega Minion Inferno Dragon Fire Spirit Arrows Witch
Arrows Mega Knight
Witch Inferno Dragon Minions
Fire Spirit Mega Knight
Minions Witch Arrows Mega Minion Mega Knight
Arrows Minions Mega Minion Inferno Dragon Witch
Mega Knight Fire Spirit Minions Witch
Fire Spirit Mega Knight Arrows Minions Mega Minion Witch
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Arrows Minions Witch
Fire Spirit Arrows Mega Knight Minions Mega Minion Witch
Arrows Witch Fire Spirit Minions Mega Minion Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Mega Minion Inferno Dragon Mega Knight
Mega Knight Minions Witch
Mega Knight
Witch Inferno Dragon Mega Knight
Fire Spirit Arrows Minions Witch
Minions Mega Minion Witch
Mega Knight Inferno Dragon
Mega Knight Minions Mega Minion Witch Inferno Dragon
Witch Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Minions Mega Minion Witch
Mega Knight Arrows
Mega Knight Witch
Witch Mega Knight
Witch Minions Mega Minion Inferno Dragon
Arrows Minions Mega Knight Mega Minion Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Minions Mega Minion Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Minions
Fire Spirit Arrows Mega Minion Mega Knight
Fire Spirit Arrows Witch Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Fire Spirit Witch Mega Knight
Mega Minion Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Fire Spirit Arrows Witch
Minions Mega Minion Witch
Mega Minion
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Minions Witch
Fire Spirit Arrows Mega Minion Witch
Arrows
Mega Minion Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Minions Witch
Witch
Witch Mega Knight

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