My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider Witch Lumberjack
Zap
Minions Witch Bandit
Barbarian Barrel
Valkyrie Wizard Witch Bandit Lumberjack
The Log
Hog Rider Witch Bandit Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Wizard Witch Bandit Lumberjack
Fireball
Minions Hog Rider Wizard Witch Bandit Lumberjack
Poison
Minions Wizard Witch
Lightning
Valkyrie Wizard Witch Bandit Lumberjack
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Bandit Valkyrie Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Bandit Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Lumberjack
Minions
Hog Rider Valkyrie Bandit Lumberjack
Valkyrie
Hog Rider Lumberjack Minions Wizard Witch Bandit
Hog Rider
Arrows Minions Valkyrie Wizard Witch Bandit Lumberjack
Wizard
Valkyrie Hog Rider Bandit Lumberjack
Witch
Valkyrie Hog Rider Bandit Lumberjack
Bandit
Arrows Minions Valkyrie Hog Rider Wizard Witch Lumberjack
Lumberjack
Valkyrie Arrows Minions Hog Rider Wizard Witch Bandit

Defense Synergies 1 14

Arrows
Valkyrie Bandit Lumberjack
Minions
Valkyrie Bandit Lumberjack
Valkyrie
Minions Arrows Wizard Witch Bandit Lumberjack
Hog Rider
Wizard
Valkyrie Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack
Bandit
Arrows Minions Valkyrie Wizard Witch Lumberjack
Lumberjack
Arrows Minions Valkyrie Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Lumberjack Minions Valkyrie Witch Bandit
Witch Lumberjack Minions Valkyrie Bandit
Witch Lumberjack Minions Valkyrie Bandit
Arrows Valkyrie Lumberjack
Arrows Minions Valkyrie Bandit Lumberjack
Minions Arrows Wizard Witch
Arrows Valkyrie Bandit
Witch Minions Lumberjack
Valkyrie Bandit Lumberjack
Minions Valkyrie Witch Arrows Wizard Bandit Lumberjack
Arrows Minions Wizard Witch
Lumberjack Minions Valkyrie Wizard Witch Bandit
Valkyrie Wizard Arrows Minions Witch Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Wizard Arrows Minions Valkyrie Witch Lumberjack
Arrows Minions Valkyrie Wizard Witch Bandit Lumberjack
Arrows Valkyrie Wizard Witch Minions Bandit Lumberjack
Lumberjack
Valkyrie Wizard Arrows Minions Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Bandit
Bandit Arrows Valkyrie Wizard Lumberjack
Bandit Lumberjack Minions Valkyrie Witch
Valkyrie Lumberjack Bandit
Valkyrie Witch Bandit Lumberjack
Arrows Wizard Minions Witch
Minions Valkyrie Witch Bandit Lumberjack
Valkyrie Lumberjack
Minions Valkyrie Witch Bandit
Witch
Minions Valkyrie Witch Lumberjack
Arrows Valkyrie
Valkyrie Wizard Witch Bandit Lumberjack
Wizard Valkyrie Witch
Witch Minions Valkyrie Lumberjack
Arrows Minions Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Bandit
Minions Lumberjack
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Minions Bandit
Arrows
Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows
Minions
Arrows Wizard Bandit
Arrows Valkyrie Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Arrows Wizard Witch
Minions Wizard Witch
Arrows Wizard Bandit
Arrows
Arrows Wizard
Minions Witch Bandit
Arrows Wizard Witch
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Minions Witch
Witch
Witch Bandit

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